From 29f8d9f5045a5ad0580889efdd23b17ccbf0ee84 Mon Sep 17 00:00:00 2001 From: Allen Pestaluky <> Date: Tue, 23 Sep 2025 17:45:35 -0400 Subject: [PATCH] Fix glow intensity not showing in compatibility renderer when blend mode is set to mix. (cherry picked from commit 3101d75634eb68b1065b13e1cbe3ae8175d7caf2) --- scene/resources/environment.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/scene/resources/environment.cpp b/scene/resources/environment.cpp index b93c3a5ae59..7130dea2d18 100644 --- a/scene/resources/environment.cpp +++ b/scene/resources/environment.cpp @@ -1120,7 +1120,7 @@ void Environment::_validate_property(PropertyInfo &p_property) const { p_property.usage = PROPERTY_USAGE_NO_EDITOR; } - if (p_property.name == "glow_intensity" && glow_blend_mode == GLOW_BLEND_MODE_MIX) { + if (p_property.name == "glow_intensity" && glow_blend_mode == GLOW_BLEND_MODE_MIX && OS::get_singleton()->get_current_rendering_method() != "gl_compatibility") { p_property.usage = PROPERTY_USAGE_NO_EDITOR; }