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Split OS::execute into two methods
1. execute(): Executes a command and returns the results. 2. create_process(): Creates a new process and returns the new process' id.
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28 changed files with 223 additions and 192 deletions
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@ -106,14 +106,18 @@ void OS_JavaScript::finalize() {
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// Miscellaneous
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Error OS_JavaScript::execute(const String &p_path, const List<String> &p_arguments, bool p_blocking, ProcessID *r_child_id, String *r_pipe, int *r_exitcode, bool read_stderr, Mutex *p_pipe_mutex) {
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Error OS_JavaScript::execute(const String &p_path, const List<String> &p_arguments, String *r_pipe, int *r_exitcode, bool read_stderr, Mutex *p_pipe_mutex) {
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return create_process(p_path, p_arguments);
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}
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Error OS_JavaScript::create_process(const String &p_path, const List<String> &p_arguments, ProcessID *r_child_id) {
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Array args;
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for (const List<String>::Element *E = p_arguments.front(); E; E = E->next()) {
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args.push_back(E->get());
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}
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String json_args = JSON::print(args);
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int failed = godot_js_os_execute(json_args.utf8().get_data());
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ERR_FAIL_COND_V_MSG(failed, ERR_UNAVAILABLE, "OS::execute() must be implemented in JavaScript via 'engine.setOnExecute' if required.");
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ERR_FAIL_COND_V_MSG(failed, ERR_UNAVAILABLE, "OS::execute() or create_process() must be implemented in JavaScript via 'engine.setOnExecute' if required.");
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return OK;
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}
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