Split OS::execute into two methods

1. execute(): Executes a command and returns the results.
2. create_process(): Creates a new process and returns the new process' id.
This commit is contained in:
Marcel Admiraal 2020-12-18 18:49:13 +00:00
parent 98ccaa1bad
commit 2a74b388d0
28 changed files with 223 additions and 192 deletions

View file

@ -106,14 +106,18 @@ void OS_JavaScript::finalize() {
// Miscellaneous
Error OS_JavaScript::execute(const String &p_path, const List<String> &p_arguments, bool p_blocking, ProcessID *r_child_id, String *r_pipe, int *r_exitcode, bool read_stderr, Mutex *p_pipe_mutex) {
Error OS_JavaScript::execute(const String &p_path, const List<String> &p_arguments, String *r_pipe, int *r_exitcode, bool read_stderr, Mutex *p_pipe_mutex) {
return create_process(p_path, p_arguments);
}
Error OS_JavaScript::create_process(const String &p_path, const List<String> &p_arguments, ProcessID *r_child_id) {
Array args;
for (const List<String>::Element *E = p_arguments.front(); E; E = E->next()) {
args.push_back(E->get());
}
String json_args = JSON::print(args);
int failed = godot_js_os_execute(json_args.utf8().get_data());
ERR_FAIL_COND_V_MSG(failed, ERR_UNAVAILABLE, "OS::execute() must be implemented in JavaScript via 'engine.setOnExecute' if required.");
ERR_FAIL_COND_V_MSG(failed, ERR_UNAVAILABLE, "OS::execute() or create_process() must be implemented in JavaScript via 'engine.setOnExecute' if required.");
return OK;
}