Don't allow class_name in built-in scripts

This commit is contained in:
lupoDharkael 2019-04-17 17:06:21 +02:00
parent 145a45fd3f
commit 2ad302cec4
5 changed files with 8 additions and 8 deletions

View file

@ -3150,7 +3150,7 @@ static Error _lookup_symbol_from_base(const GDScriptParser::DataType &p_base, co
return ERR_CANT_RESOLVE;
}
Error GDScriptLanguage::lookup_code(const String &p_code, const String &p_symbol, const String &p_base_path, Object *p_owner, LookupResult &r_result) {
Error GDScriptLanguage::lookup_code(const String &p_code, const String &p_symbol, const String &p_path, Object *p_owner, LookupResult &r_result) {
//before parsing, try the usual stuff
if (ClassDB::class_exists(p_symbol)) {
@ -3192,7 +3192,7 @@ Error GDScriptLanguage::lookup_code(const String &p_code, const String &p_symbol
}
GDScriptParser parser;
parser.parse(p_code, p_base_path, false, "", true);
parser.parse(p_code, p_path.get_base_dir(), false, p_path, true);
if (parser.get_completion_type() == GDScriptParser::COMPLETION_NONE) {
return ERR_CANT_RESOLVE;
@ -3204,7 +3204,7 @@ Error GDScriptLanguage::lookup_code(const String &p_code, const String &p_symbol
context.block = parser.get_completion_block();
context.line = parser.get_completion_line();
context.base = p_owner;
context.base_path = p_base_path;
context.base_path = p_path.get_base_dir();
if (context._class && context._class->extends_class.size() > 0) {
bool success = false;