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Don't allow class_name in built-in scripts
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parent
145a45fd3f
commit
2ad302cec4
5 changed files with 8 additions and 8 deletions
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@ -3150,7 +3150,7 @@ static Error _lookup_symbol_from_base(const GDScriptParser::DataType &p_base, co
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return ERR_CANT_RESOLVE;
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}
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Error GDScriptLanguage::lookup_code(const String &p_code, const String &p_symbol, const String &p_base_path, Object *p_owner, LookupResult &r_result) {
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Error GDScriptLanguage::lookup_code(const String &p_code, const String &p_symbol, const String &p_path, Object *p_owner, LookupResult &r_result) {
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//before parsing, try the usual stuff
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if (ClassDB::class_exists(p_symbol)) {
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@ -3192,7 +3192,7 @@ Error GDScriptLanguage::lookup_code(const String &p_code, const String &p_symbol
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}
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GDScriptParser parser;
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parser.parse(p_code, p_base_path, false, "", true);
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parser.parse(p_code, p_path.get_base_dir(), false, p_path, true);
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if (parser.get_completion_type() == GDScriptParser::COMPLETION_NONE) {
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return ERR_CANT_RESOLVE;
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@ -3204,7 +3204,7 @@ Error GDScriptLanguage::lookup_code(const String &p_code, const String &p_symbol
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context.block = parser.get_completion_block();
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context.line = parser.get_completion_line();
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context.base = p_owner;
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context.base_path = p_base_path;
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context.base_path = p_path.get_base_dir();
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if (context._class && context._class->extends_class.size() > 0) {
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bool success = false;
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