Merge pull request #110505 from Calinou/tweak-draw-command-labels

Tweak draw command label names for consistency
This commit is contained in:
Thaddeus Crews 2025-09-30 20:10:37 -05:00
commit 2b7f39ea28
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GPG key ID: 8C6E5FEB5FC03CCC
10 changed files with 26 additions and 26 deletions

View file

@ -1265,7 +1265,7 @@ void CopyEffects::merge_specular(RID p_dest_framebuffer, RID p_specular, RID p_b
RID default_sampler = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
RD::get_singleton()->draw_command_begin_label("Merge specular");
RD::get_singleton()->draw_command_begin_label("Merge Specular");
RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(p_dest_framebuffer);

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@ -641,7 +641,7 @@ void SSEffects::screen_space_indirect_lighting(Ref<RenderSceneBuffersRD> p_rende
MaterialStorage *material_storage = MaterialStorage::get_singleton();
ERR_FAIL_NULL(material_storage);
RD::get_singleton()->draw_command_begin_label("Process Screen Space Indirect Lighting");
RD::get_singleton()->draw_command_begin_label("Process Screen-Space Indirect Lighting");
// Obtain our (cached) buffer slices for the view we are rendering.
RID last_frame = p_render_buffers->get_texture_slice(RB_SCOPE_SSIL, RB_LAST_FRAME, p_view, 0, 1, 6);
@ -1069,7 +1069,7 @@ void SSEffects::generate_ssao(Ref<RenderSceneBuffersRD> p_render_buffers, SSAORe
RID shader = ssao.gather_shader.version_get_shader(ssao.gather_shader_version, SSAO_GATHER);
RID default_sampler = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
RD::get_singleton()->draw_command_begin_label("Process Screen Space Ambient Occlusion");
RD::get_singleton()->draw_command_begin_label("Process Screen-Space Ambient Occlusion");
/* SECOND PASS */
// Sample SSAO
{
@ -1233,7 +1233,7 @@ void SSEffects::generate_ssao(Ref<RenderSceneBuffersRD> p_render_buffers, SSAORe
// // Blur
//
{
RD::get_singleton()->draw_command_begin_label("Edge Aware Blur");
RD::get_singleton()->draw_command_begin_label("Edge-Aware Blur");
ssao.blur_push_constant.edge_sharpness = 1.0 - p_settings.sharpness;
ssao.blur_push_constant.half_screen_pixel_size[0] = 1.0 / p_ssao_buffers.buffer_width;
ssao.blur_push_constant.half_screen_pixel_size[1] = 1.0 / p_ssao_buffers.buffer_height;
@ -1464,7 +1464,7 @@ void SSEffects::screen_space_reflection(Ref<RenderSceneBuffersRD> p_render_buffe
}
{
RD::get_singleton()->draw_command_begin_label("SSR main");
RD::get_singleton()->draw_command_begin_label("SSR Main");
ScreenSpaceReflectionPushConstant push_constant;
push_constant.view_index = v;
@ -1520,7 +1520,7 @@ void SSEffects::screen_space_reflection(Ref<RenderSceneBuffersRD> p_render_buffe
}
if (ssr_roughness_quality != RS::ENV_SSR_ROUGHNESS_QUALITY_DISABLED) {
RD::get_singleton()->draw_command_begin_label("SSR filter");
RD::get_singleton()->draw_command_begin_label("SSR Roughness Filter");
//blur
RD::get_singleton()->compute_list_add_barrier(compute_list);

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@ -1238,7 +1238,7 @@ void GI::SDFGI::update(RID p_env, const Vector3 &p_world_position) {
}
void GI::SDFGI::update_light() {
RD::get_singleton()->draw_command_begin_label("SDFGI Update dynamic Light");
RD::get_singleton()->draw_command_begin_label("SDFGI Update Dynamic Light");
for (uint32_t i = 0; i < cascades.size(); i++) {
RD::get_singleton()->buffer_copy(cascades[i].solid_cell_dispatch_buffer_storage, cascades[i].solid_cell_dispatch_buffer_call, 0, 0, sizeof(uint32_t) * 4);

View file

@ -390,7 +390,7 @@ void SkyRD::ReflectionData::create_reflection_fast_filter(bool p_use_arrays) {
bool prefer_raster_effects = copy_effects->get_prefer_raster_effects();
if (prefer_raster_effects) {
RD::get_singleton()->draw_command_begin_label("Downsample radiance map");
RD::get_singleton()->draw_command_begin_label("Downsample Radiance Map");
for (int k = 0; k < 6; k++) {
copy_effects->cubemap_downsample_raster(radiance_base_cubemap, downsampled_layer.mipmaps[0].framebuffers[k], k, downsampled_layer.mipmaps[0].size);
}
@ -403,14 +403,14 @@ void SkyRD::ReflectionData::create_reflection_fast_filter(bool p_use_arrays) {
RD::get_singleton()->draw_command_end_label(); // Downsample Radiance
if (p_use_arrays) {
RD::get_singleton()->draw_command_begin_label("filter radiance map into array heads");
RD::get_singleton()->draw_command_begin_label("Filter Radiance Map into Array Heads");
for (int i = 0; i < layers.size(); i++) {
for (int k = 0; k < 6; k++) {
copy_effects->cubemap_filter_raster(downsampled_radiance_cubemap, layers[i].mipmaps[0].framebuffers[k], k, i);
}
}
} else {
RD::get_singleton()->draw_command_begin_label("filter radiance map into mipmaps directly");
RD::get_singleton()->draw_command_begin_label("Filter Radiance Map into Mipmaps Directly");
for (int j = 0; j < layers[0].mipmaps.size(); j++) {
for (int k = 0; k < 6; k++) {
copy_effects->cubemap_filter_raster(downsampled_radiance_cubemap, layers[0].mipmaps[j].framebuffers[k], k, j);
@ -419,7 +419,7 @@ void SkyRD::ReflectionData::create_reflection_fast_filter(bool p_use_arrays) {
}
RD::get_singleton()->draw_command_end_label(); // Filter radiance
} else {
RD::get_singleton()->draw_command_begin_label("Downsample radiance map");
RD::get_singleton()->draw_command_begin_label("Downsample Radiance Map");
copy_effects->cubemap_downsample(radiance_base_cubemap, downsampled_layer.mipmaps[0].view, downsampled_layer.mipmaps[0].size);
for (int i = 1; i < downsampled_layer.mipmaps.size(); i++) {
@ -436,7 +436,7 @@ void SkyRD::ReflectionData::create_reflection_fast_filter(bool p_use_arrays) {
views.push_back(layers[0].views[i]);
}
}
RD::get_singleton()->draw_command_begin_label("Fast filter radiance");
RD::get_singleton()->draw_command_begin_label("Fast Filter Radiance");
copy_effects->cubemap_filter(downsampled_radiance_cubemap, views, p_use_arrays);
RD::get_singleton()->draw_command_end_label(); // Filter radiance
}
@ -449,7 +449,7 @@ void SkyRD::ReflectionData::create_reflection_importance_sample(bool p_use_array
if (prefer_raster_effects) {
if (p_base_layer == 1) {
RD::get_singleton()->draw_command_begin_label("Downsample radiance map");
RD::get_singleton()->draw_command_begin_label("Downsample Radiance Map");
for (int k = 0; k < 6; k++) {
copy_effects->cubemap_downsample_raster(radiance_base_cubemap, downsampled_layer.mipmaps[0].framebuffers[k], k, downsampled_layer.mipmaps[0].size);
}
@ -462,7 +462,7 @@ void SkyRD::ReflectionData::create_reflection_importance_sample(bool p_use_array
RD::get_singleton()->draw_command_end_label(); // Downsample Radiance
}
RD::get_singleton()->draw_command_begin_label("High Quality filter radiance");
RD::get_singleton()->draw_command_begin_label("High Quality Filter Radiance");
if (p_use_arrays) {
for (int k = 0; k < 6; k++) {
copy_effects->cubemap_roughness_raster(
@ -486,7 +486,7 @@ void SkyRD::ReflectionData::create_reflection_importance_sample(bool p_use_array
}
} else {
if (p_base_layer == 1) {
RD::get_singleton()->draw_command_begin_label("Downsample radiance map");
RD::get_singleton()->draw_command_begin_label("Downsample Radiance Map");
copy_effects->cubemap_downsample(radiance_base_cubemap, downsampled_layer.mipmaps[0].view, downsampled_layer.mipmaps[0].size);
for (int i = 1; i < downsampled_layer.mipmaps.size(); i++) {
@ -495,7 +495,7 @@ void SkyRD::ReflectionData::create_reflection_importance_sample(bool p_use_array
RD::get_singleton()->draw_command_end_label(); // Downsample Radiance
}
RD::get_singleton()->draw_command_begin_label("High Quality filter radiance");
RD::get_singleton()->draw_command_begin_label("High Quality Filter Radiance");
if (p_use_arrays) {
copy_effects->cubemap_roughness(downsampled_radiance_cubemap, layers[p_base_layer].views[0], p_cube_side, p_sky_ggx_samples_quality, float(p_base_layer) / (layers.size() - 1.0), layers[p_base_layer].mipmaps[0].size.x);
} else {
@ -1321,7 +1321,7 @@ void SkyRD::update_radiance_buffers(Ref<RenderSceneBuffersRD> p_render_buffers,
// Note, we ignore environment_get_sky_orientation here as this is applied when we do our lookup in our scene shader.
if (shader_data->uses_quarter_res && roughness_layers >= 3) {
RD::get_singleton()->draw_command_begin_label("Render Sky to Quarter Res Cubemap");
RD::get_singleton()->draw_command_begin_label("Render Sky to Quarter-Resolution Cubemap");
PipelineCacheRD *pipeline = &shader_data->pipelines[SKY_VERSION_CUBEMAP_QUARTER_RES];
Vector<Color> clear_colors;
@ -1342,7 +1342,7 @@ void SkyRD::update_radiance_buffers(Ref<RenderSceneBuffersRD> p_render_buffers,
}
if (shader_data->uses_half_res && roughness_layers >= 2) {
RD::get_singleton()->draw_command_begin_label("Render Sky to Half Res Cubemap");
RD::get_singleton()->draw_command_begin_label("Render Sky to Half-Resolution Cubemap");
PipelineCacheRD *pipeline = &shader_data->pipelines[SKY_VERSION_CUBEMAP_HALF_RES];
Vector<Color> clear_colors;

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@ -2399,7 +2399,7 @@ void RenderForwardClustered::_render_scene(RenderDataRD *p_render_data, const Co
_process_compositor_effects(RS::COMPOSITOR_EFFECT_CALLBACK_TYPE_POST_TRANSPARENT, p_render_data);
}
RD::get_singleton()->draw_command_begin_label("Copy framebuffer for SSIL");
RD::get_singleton()->draw_command_begin_label("Copy Framebuffer for SSIL");
if (using_ssil) {
RENDER_TIMESTAMP("Copy Final Framebuffer (SSIL)");
_copy_framebuffer_to_ssil(rb);

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@ -1302,7 +1302,7 @@ void RenderForwardMobile::_render_scene(RenderDataRD *p_render_data, const Color
}
if (rb_data.is_valid() && !using_subpass_post_process) {
RD::get_singleton()->draw_command_begin_label("Post process pass");
RD::get_singleton()->draw_command_begin_label("Post Process Pass");
if (ce_has_post_transparent) {
_process_compositor_effects(RS::COMPOSITOR_EFFECT_CALLBACK_TYPE_POST_TRANSPARENT, p_render_data);

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@ -350,7 +350,7 @@ void RendererSceneRenderRD::_render_buffers_copy_screen_texture(const RenderData
return;
}
RD::get_singleton()->draw_command_begin_label("Copy screen texture");
RD::get_singleton()->draw_command_begin_label("Copy Screen Texture");
StringName texture_name;
bool can_use_storage = _render_buffers_can_be_storage();
@ -421,7 +421,7 @@ void RendererSceneRenderRD::_render_buffers_copy_depth_texture(const RenderDataR
return;
}
RD::get_singleton()->draw_command_begin_label("Copy depth texture");
RD::get_singleton()->draw_command_begin_label("Copy Depth Texture");
bool can_use_storage = _render_buffers_can_be_storage();
Size2i size = rb->get_internal_size();
@ -547,7 +547,7 @@ void RendererSceneRenderRD::_render_buffers_post_process_and_tonemap(const Rende
if (can_use_effects && RSG::camera_attributes->camera_attributes_uses_auto_exposure(p_render_data->camera_attributes)) {
RENDER_TIMESTAMP("Auto exposure");
RD::get_singleton()->draw_command_begin_label("Auto exposure");
RD::get_singleton()->draw_command_begin_label("Auto Exposure");
Ref<RendererRD::Luminance::LuminanceBuffers> luminance_buffers = luminance->get_luminance_buffers(rb);

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@ -1482,7 +1482,7 @@ bool LightStorage::reflection_probe_instance_begin_render(RID p_instance, RID p_
atlas->render_buffers.instantiate();
}
RD::get_singleton()->draw_command_begin_label("Reflection probe render");
RD::get_singleton()->draw_command_begin_label("Reflection Probe Render");
const bool update_always = LightStorage::get_singleton()->reflection_probe_get_update_mode(rpi->probe) == RS::REFLECTION_PROBE_UPDATE_ALWAYS;
if (update_always && atlas->reflection.is_valid() && atlas->size != 256) {

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@ -4443,7 +4443,7 @@ void TextureStorage::render_target_gen_back_buffer_mipmaps(RID p_render_target,
return; //nothing to do
}
}
RD::get_singleton()->draw_command_begin_label("Gaussian Blur Mipmaps2");
RD::get_singleton()->draw_command_begin_label("Gaussian Blur Mipmaps Pass 2");
//then mipmap blur
RID prev_texture = rt->backbuffer_mipmap0;
Size2i texture_size = rt->size;

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@ -1140,7 +1140,7 @@ void RenderingDeviceGraph::_run_label_command_change(RDD::CommandBufferID p_comm
label_name.append_utf8(label_chars);
label_color = command_label_colors[p_new_label_index];
} else if (p_use_label_for_empty) {
label_name = "Command graph";
label_name = "Command Graph";
label_color = Color(1, 1, 1, 1);
} else {
return;