Remove multilevel calls

In general they are more confusing to users because they expect
inheritance to fully override parent methods. This behavior can be
enabled by script writers using a simple super() call.
This commit is contained in:
George Marques 2020-07-24 14:13:58 -03:00
parent b7dc08fcf6
commit 2b9d9bc364
No known key found for this signature in database
GPG key ID: 046BD46A3201E43D
17 changed files with 19 additions and 264 deletions

View file

@ -991,7 +991,8 @@ void NativeScriptInstance::notification(int p_notification) {
Variant value = p_notification;
const Variant *args[1] = { &value };
call_multilevel("_notification", args, 1);
Callable::CallError error;
call("_notification", args, 1, error);
}
String NativeScriptInstance::to_string(bool *r_valid) {
@ -1087,31 +1088,6 @@ ScriptLanguage *NativeScriptInstance::get_language() {
return NativeScriptLanguage::get_singleton();
}
void NativeScriptInstance::call_multilevel(const StringName &p_method, const Variant **p_args, int p_argcount) {
NativeScriptDesc *script_data = GET_SCRIPT_DESC();
while (script_data) {
Map<StringName, NativeScriptDesc::Method>::Element *E = script_data->methods.find(p_method);
if (E) {
godot_variant res = E->get().method.method((godot_object *)owner,
E->get().method.method_data,
userdata,
p_argcount,
(godot_variant **)p_args);
godot_variant_destroy(&res);
}
script_data = script_data->base_data;
}
}
void NativeScriptInstance::call_multilevel_reversed(const StringName &p_method, const Variant **p_args, int p_argcount) {
NativeScriptDesc *script_data = GET_SCRIPT_DESC();
if (script_data) {
_ml_call_reversed(script_data, p_method, p_args, p_argcount);
}
}
NativeScriptInstance::~NativeScriptInstance() {
NativeScriptDesc *script_data = GET_SCRIPT_DESC();