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Use threads for baking navigation mesh inside editor
Enables threaded navigation mesh baking inside the editor.
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3 changed files with 3 additions and 3 deletions
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@ -99,7 +99,7 @@ void NavigationMeshEditor::_bake_pressed() {
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}
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}
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node->bake_navigation_mesh(false);
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node->bake_navigation_mesh(true);
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node->update_gizmos();
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}
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