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Merge pull request #8434 from hikari-no-yume/Sprite3D_double_sided_flag
Add double-sided flag to SpriteBase3D (fixes #8007)
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commit
2bd3792d6a
4 changed files with 13 additions and 8 deletions
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@ -272,10 +272,12 @@ void SpriteBase3D::_bind_methods() {
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ADD_PROPERTY(PropertyInfo(Variant::INT, "axis", PROPERTY_HINT_ENUM, "X-Axis,Y-Axis,Z-Axis"), _SCS("set_axis"), _SCS("get_axis"));
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ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "flags/transparent"), _SCS("set_draw_flag"), _SCS("get_draw_flag"), FLAG_TRANSPARENT);
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ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "flags/shaded"), _SCS("set_draw_flag"), _SCS("get_draw_flag"), FLAG_SHADED);
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ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "flags/double_sided"), _SCS("set_draw_flag"), _SCS("get_draw_flag"), FLAG_DOUBLE_SIDED);
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ADD_PROPERTY(PropertyInfo(Variant::INT, "flags/alpha_cut", PROPERTY_HINT_ENUM, "Disabled,Discard,Opaque Pre-Pass"), _SCS("set_alpha_cut_mode"), _SCS("get_alpha_cut_mode"));
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BIND_CONSTANT(FLAG_TRANSPARENT);
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BIND_CONSTANT(FLAG_SHADED);
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BIND_CONSTANT(FLAG_DOUBLE_SIDED);
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BIND_CONSTANT(FLAG_MAX);
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BIND_CONSTANT(ALPHA_CUT_DISABLED);
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@ -293,7 +295,7 @@ SpriteBase3D::SpriteBase3D() {
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pI = NULL;
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for (int i = 0; i < FLAG_MAX; i++)
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flags[i] = i == FLAG_TRANSPARENT;
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flags[i] = i == FLAG_TRANSPARENT || i == FLAG_DOUBLE_SIDED;
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axis = Vector3::AXIS_Z;
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pixel_size = 0.01;
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@ -386,7 +388,7 @@ void Sprite3D::_draw() {
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int axis = get_axis();
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normal[axis] = 1.0;
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RID mat = VS::get_singleton()->material_2d_get(get_draw_flag(FLAG_SHADED), get_draw_flag(FLAG_TRANSPARENT), get_alpha_cut_mode() == ALPHA_CUT_DISCARD, get_alpha_cut_mode() == ALPHA_CUT_OPAQUE_PREPASS);
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RID mat = VS::get_singleton()->material_2d_get(get_draw_flag(FLAG_SHADED), get_draw_flag(FLAG_TRANSPARENT), get_draw_flag(FLAG_DOUBLE_SIDED), get_alpha_cut_mode() == ALPHA_CUT_DISCARD, get_alpha_cut_mode() == ALPHA_CUT_OPAQUE_PREPASS);
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VS::get_singleton()->immediate_set_material(immediate, mat);
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VS::get_singleton()->immediate_begin(immediate, VS::PRIMITIVE_TRIANGLE_FAN, texture->get_rid());
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@ -885,7 +887,7 @@ void AnimatedSprite3D::_draw() {
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int axis = get_axis();
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normal[axis] = 1.0;
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RID mat = VS::get_singleton()->material_2d_get(get_draw_flag(FLAG_SHADED), get_draw_flag(FLAG_TRANSPARENT), get_alpha_cut_mode() == ALPHA_CUT_DISCARD, get_alpha_cut_mode() == ALPHA_CUT_OPAQUE_PREPASS);
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RID mat = VS::get_singleton()->material_2d_get(get_draw_flag(FLAG_SHADED), get_draw_flag(FLAG_TRANSPARENT), get_draw_flag(FLAG_DOUBLE_SIDED), get_alpha_cut_mode() == ALPHA_CUT_DISCARD, get_alpha_cut_mode() == ALPHA_CUT_OPAQUE_PREPASS);
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VS::get_singleton()->immediate_set_material(immediate, mat);
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VS::get_singleton()->immediate_begin(immediate, VS::PRIMITIVE_TRIANGLE_FAN, texture->get_rid());
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@ -41,6 +41,7 @@ public:
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enum DrawFlags {
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FLAG_TRANSPARENT,
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FLAG_SHADED,
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FLAG_DOUBLE_SIDED,
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FLAG_MAX
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};
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