Improve axis awareness and visibility for Position2D and Position3D

Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
This commit is contained in:
Haoyu Qiu 2021-12-18 12:53:24 +08:00
parent e937963007
commit 2bff705e13
2 changed files with 69 additions and 11 deletions

View file

@ -1567,19 +1567,46 @@ Position3DSpatialGizmoPlugin::Position3DSpatialGizmoPlugin() {
cursor_points = Vector<Vector3>();
PoolVector<Color> cursor_colors;
float cs = 0.25;
const float cs = 0.25;
// Add more points to create a "hard stop" in the color gradient.
cursor_points.push_back(Vector3(+cs, 0, 0));
cursor_points.push_back(Vector3());
cursor_points.push_back(Vector3());
cursor_points.push_back(Vector3(-cs, 0, 0));
cursor_points.push_back(Vector3(0, +cs, 0));
cursor_points.push_back(Vector3());
cursor_points.push_back(Vector3());
cursor_points.push_back(Vector3(0, -cs, 0));
cursor_points.push_back(Vector3(0, 0, +cs));
cursor_points.push_back(Vector3());
cursor_points.push_back(Vector3());
cursor_points.push_back(Vector3(0, 0, -cs));
cursor_colors.push_back(EditorNode::get_singleton()->get_gui_base()->get_color("axis_x_color", "Editor"));
cursor_colors.push_back(EditorNode::get_singleton()->get_gui_base()->get_color("axis_x_color", "Editor"));
cursor_colors.push_back(EditorNode::get_singleton()->get_gui_base()->get_color("axis_y_color", "Editor"));
cursor_colors.push_back(EditorNode::get_singleton()->get_gui_base()->get_color("axis_y_color", "Editor"));
cursor_colors.push_back(EditorNode::get_singleton()->get_gui_base()->get_color("axis_z_color", "Editor"));
cursor_colors.push_back(EditorNode::get_singleton()->get_gui_base()->get_color("axis_z_color", "Editor"));
// Use the axis color which is brighter for the positive axis.
// Use a darkened axis color for the negative axis.
// This makes it possible to see in which direction the Position3D node is rotated
// (which can be important depending on how it's used).
const Color color_x = EditorNode::get_singleton()->get_gui_base()->get_color("axis_x_color", "Editor");
cursor_colors.push_back(color_x);
cursor_colors.push_back(color_x);
// FIXME: Use less strong darkening factor once GH-48573 is fixed.
// The current darkening factor compensates for lines being too bright in the 3D editor.
cursor_colors.push_back(color_x.linear_interpolate(Color(0, 0, 0), 0.75));
cursor_colors.push_back(color_x.linear_interpolate(Color(0, 0, 0), 0.75));
const Color color_y = EditorNode::get_singleton()->get_gui_base()->get_color("axis_y_color", "Editor");
cursor_colors.push_back(color_y);
cursor_colors.push_back(color_y);
cursor_colors.push_back(color_y.linear_interpolate(Color(0, 0, 0), 0.75));
cursor_colors.push_back(color_y.linear_interpolate(Color(0, 0, 0), 0.75));
const Color color_z = EditorNode::get_singleton()->get_gui_base()->get_color("axis_z_color", "Editor");
cursor_colors.push_back(color_z);
cursor_colors.push_back(color_z);
cursor_colors.push_back(color_z.linear_interpolate(Color(0, 0, 0), 0.75));
cursor_colors.push_back(color_z.linear_interpolate(Color(0, 0, 0), 0.75));
Ref<SpatialMaterial> mat = memnew(SpatialMaterial);
mat->set_flag(SpatialMaterial::FLAG_UNSHADED, true);