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Allow .gdshader files in 3to4 conversion
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1 changed files with 1 additions and 1 deletions
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@ -2404,7 +2404,7 @@ Vector<String> ProjectConverter3To4::check_for_files() {
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directories_to_check.append(current_dir.path_join(file_name) + "/");
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directories_to_check.append(current_dir.path_join(file_name) + "/");
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} else {
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} else {
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bool proper_extension = false;
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bool proper_extension = false;
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if (file_name.ends_with(".gd") || file_name.ends_with(".shader") || file_name.ends_with(".tscn") || file_name.ends_with(".tres") || file_name.ends_with(".godot") || file_name.ends_with(".cs") || file_name.ends_with(".csproj"))
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if (file_name.ends_with(".gd") || file_name.ends_with(".shader") || file_name.ends_with(".gdshader") || file_name.ends_with(".tscn") || file_name.ends_with(".tres") || file_name.ends_with(".godot") || file_name.ends_with(".cs") || file_name.ends_with(".csproj"))
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proper_extension = true;
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proper_extension = true;
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if (proper_extension) {
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if (proper_extension) {
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