Replace get_rendering_device() call to prevent crashes on OpenGL.

And make OpenGL video adapter info align with Vulkan.
This commit is contained in:
MJacred 2023-06-06 23:29:36 +02:00
parent 0a0132ccf4
commit 2c5e2196bd
5 changed files with 13 additions and 10 deletions

View file

@ -252,7 +252,7 @@ String OS_LinuxBSD::get_version() const {
}
Vector<String> OS_LinuxBSD::get_video_adapter_driver_info() const {
if (RenderingServer::get_singleton()->get_rendering_device() == nullptr) {
if (RenderingServer::get_singleton() == nullptr) {
return Vector<String>();
}
@ -261,8 +261,8 @@ Vector<String> OS_LinuxBSD::get_video_adapter_driver_info() const {
return info;
}
const String rendering_device_name = RenderingServer::get_singleton()->get_rendering_device()->get_device_name(); // e.g. `NVIDIA GeForce GTX 970`
const String rendering_device_vendor = RenderingServer::get_singleton()->get_rendering_device()->get_device_vendor_name(); // e.g. `NVIDIA`
const String rendering_device_name = RenderingServer::get_singleton()->get_video_adapter_name(); // e.g. `NVIDIA GeForce GTX 970`
const String rendering_device_vendor = RenderingServer::get_singleton()->get_video_adapter_vendor(); // e.g. `NVIDIA`
const String card_name = rendering_device_name.trim_prefix(rendering_device_vendor).strip_edges(); // -> `GeForce GTX 970`
String vendor_device_id_mappings;