Fix VisualScriptEditor after namespaces

This commit is contained in:
Max Hilbrunner 2021-08-20 13:11:29 +02:00
parent 4f640762f7
commit 2c98eede23

View file

@ -43,13 +43,12 @@ class VisualScriptEditorVariableEdit;
#ifdef TOOLS_ENABLED #ifdef TOOLS_ENABLED
// TODO: Maybe this class should be refactored.
// See https://github.com/godotengine/godot/issues/51913
class VisualScriptEditor : public ScriptEditorBase { class VisualScriptEditor : public ScriptEditorBase {
GDCLASS(VisualScriptEditor, ScriptEditorBase);
enum { enum {
TYPE_SEQUENCE = 1000, TYPE_SEQUENCE = 1000,
INDEX_BASE_SEQUENCE = 1024 INDEX_BASE_SEQUENCE = 1024
}; };
enum { enum {
@ -71,7 +70,6 @@ class VisualScriptEditor : public ScriptEditorBase {
enum MemberAction { enum MemberAction {
MEMBER_EDIT, MEMBER_EDIT,
MEMBER_REMOVE MEMBER_REMOVE
}; };
enum MemberType { enum MemberType {