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	Fix VisualScriptEditor after namespaces
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					 1 changed files with 2 additions and 4 deletions
				
			
		|  | @ -43,13 +43,12 @@ class VisualScriptEditorVariableEdit; | |||
| 
 | ||||
| #ifdef TOOLS_ENABLED | ||||
| 
 | ||||
| // TODO: Maybe this class should be refactored.
 | ||||
| // See https://github.com/godotengine/godot/issues/51913
 | ||||
| class VisualScriptEditor : public ScriptEditorBase { | ||||
| 	GDCLASS(VisualScriptEditor, ScriptEditorBase); | ||||
| 
 | ||||
| 	enum { | ||||
| 		TYPE_SEQUENCE = 1000, | ||||
| 		INDEX_BASE_SEQUENCE = 1024 | ||||
| 
 | ||||
| 	}; | ||||
| 
 | ||||
| 	enum { | ||||
|  | @ -71,7 +70,6 @@ class VisualScriptEditor : public ScriptEditorBase { | |||
| 	enum MemberAction { | ||||
| 		MEMBER_EDIT, | ||||
| 		MEMBER_REMOVE | ||||
| 
 | ||||
| 	}; | ||||
| 
 | ||||
| 	enum MemberType { | ||||
|  |  | |||
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	 Max Hilbrunner
						Max Hilbrunner