Fix slow load/save of scenes with many instances of the same script

This commit is contained in:
Pedro J. Estébanez 2021-06-13 13:32:44 +02:00
parent 600b4c9c7b
commit 2ca6b9c610
4 changed files with 20 additions and 12 deletions

View file

@ -360,7 +360,7 @@ PlaceHolderScriptInstance *GDScript::placeholder_instance_create(Object *p_this)
#ifdef TOOLS_ENABLED
PlaceHolderScriptInstance *si = memnew(PlaceHolderScriptInstance(GDScriptLanguage::get_singleton(), Ref<Script>(this), p_this));
placeholders.insert(si);
_update_exports();
_update_exports(nullptr, false, si);
return si;
#else
return nullptr;
@ -584,7 +584,7 @@ void GDScript::_update_doc() {
}
#endif
bool GDScript::_update_exports(bool *r_err, bool p_recursive_call) {
bool GDScript::_update_exports(bool *r_err, bool p_recursive_call, PlaceHolderScriptInstance *p_instance_to_update) {
#ifdef TOOLS_ENABLED
static Vector<GDScript *> base_caches;
@ -721,15 +721,19 @@ bool GDScript::_update_exports(bool *r_err, bool p_recursive_call) {
}
}
if (placeholders.size()) { //hm :(
if ((changed || p_instance_to_update) && placeholders.size()) { //hm :(
// update placeholders if any
Map<StringName, Variant> values;
List<PropertyInfo> propnames;
_update_exports_values(values, propnames);
for (Set<PlaceHolderScriptInstance *>::Element *E = placeholders.front(); E; E = E->next()) {
E->get()->update(propnames, values);
if (changed) {
for (Set<PlaceHolderScriptInstance *>::Element *E = placeholders.front(); E; E = E->next()) {
E->get()->update(propnames, values);
}
} else {
p_instance_to_update->update(propnames, values);
}
}