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Fix slow load/save of scenes with many instances of the same script
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parent
600b4c9c7b
commit
2ca6b9c610
4 changed files with 20 additions and 12 deletions
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@ -360,7 +360,7 @@ PlaceHolderScriptInstance *GDScript::placeholder_instance_create(Object *p_this)
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#ifdef TOOLS_ENABLED
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PlaceHolderScriptInstance *si = memnew(PlaceHolderScriptInstance(GDScriptLanguage::get_singleton(), Ref<Script>(this), p_this));
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placeholders.insert(si);
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_update_exports();
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_update_exports(nullptr, false, si);
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return si;
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#else
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return nullptr;
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@ -584,7 +584,7 @@ void GDScript::_update_doc() {
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}
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#endif
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bool GDScript::_update_exports(bool *r_err, bool p_recursive_call) {
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bool GDScript::_update_exports(bool *r_err, bool p_recursive_call, PlaceHolderScriptInstance *p_instance_to_update) {
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#ifdef TOOLS_ENABLED
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static Vector<GDScript *> base_caches;
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@ -721,15 +721,19 @@ bool GDScript::_update_exports(bool *r_err, bool p_recursive_call) {
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}
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}
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if (placeholders.size()) { //hm :(
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if ((changed || p_instance_to_update) && placeholders.size()) { //hm :(
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// update placeholders if any
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Map<StringName, Variant> values;
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List<PropertyInfo> propnames;
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_update_exports_values(values, propnames);
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for (Set<PlaceHolderScriptInstance *>::Element *E = placeholders.front(); E; E = E->next()) {
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E->get()->update(propnames, values);
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if (changed) {
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for (Set<PlaceHolderScriptInstance *>::Element *E = placeholders.front(); E; E = E->next()) {
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E->get()->update(propnames, values);
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}
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} else {
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p_instance_to_update->update(propnames, values);
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}
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}
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