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Correctly set GDScript internal path for shallow scripts
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2 changed files with 8 additions and 1 deletions
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@ -1078,6 +1078,13 @@ void GDScript::set_path_cache(const String &p_path) {
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if (is_root_script()) {
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Script::set_path_cache(p_path);
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}
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path = p_path;
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path_valid = true;
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for (KeyValue<StringName, Ref<GDScript>> &kv : subclasses) {
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kv.value->set_path_cache(p_path);
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}
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}
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void GDScript::set_path(const String &p_path, bool p_take_over) {
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