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Rename Projection matrix to columns
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parent
0056acf46f
commit
2cea42cc7f
25 changed files with 284 additions and 282 deletions
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@ -436,7 +436,7 @@ def build_gles3_header(filename: str, include: str, class_suffix: str, header_da
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)
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fd.write(
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"""_FORCE_INLINE_ void version_set_uniform(Uniforms p_uniform, const Projection& p_matrix,RID p_version,ShaderVariant p_variant"""
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"""_FORCE_INLINE_ void version_set_uniform(Uniforms p_uniform, const Projection& p_matrix, RID p_version, ShaderVariant p_variant"""
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+ defvariant
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+ """,uint64_t p_specialization="""
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+ str(defspec)
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@ -444,13 +444,13 @@ def build_gles3_header(filename: str, include: str, class_suffix: str, header_da
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GLfloat matrix[16];
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for (int i=0;i<4;i++) {
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for (int j=0;j<4;j++) {
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matrix[i*4+j]=p_matrix.matrix[i][j];
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for (int i = 0; i < 4; i++) {
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for (int j = 0; j < 4; j++) {
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matrix[i * 4 + j] = p_matrix.columns[i][j];
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}
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}
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glUniformMatrix4fv(version_get_uniform(p_uniform,p_version,p_variant,p_specialization),1,false,matrix);
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glUniformMatrix4fv(version_get_uniform(p_uniform, p_version, p_variant, p_specialization), 1, false, matrix);
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}"""
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)
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