[Net] Implement RPC channels in MultiplayerAPI.

This commit is contained in:
Fabio Alessandrelli 2021-07-27 12:06:48 +02:00
parent c27ef1565f
commit 2cf39b97ae
16 changed files with 157 additions and 62 deletions

View file

@ -105,6 +105,14 @@ Error WebSocketMultiplayerPeer::put_packet(const uint8_t *p_buffer, int p_buffer
//
// MultiplayerPeer
//
void WebSocketMultiplayerPeer::set_transfer_channel(int p_channel) {
// Websocket does not have channels.
}
int WebSocketMultiplayerPeer::get_transfer_channel() const {
return 0;
}
void WebSocketMultiplayerPeer::set_transfer_mode(TransferMode p_mode) {
// Websocket uses TCP, reliable
}