Merge pull request #55466 from Faless/js/4.x_input_fix_touch

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Rémi Verschelde 2021-11-30 12:20:00 +01:00 committed by GitHub
commit 2d118bd8b8
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@ -424,9 +424,9 @@ const GodotInput = {
for (let i = 0; i < touches.length; i++) { for (let i = 0; i < touches.length; i++) {
const touch = touches[i]; const touch = touches[i];
const pos = GodotInput.computePosition(touch, rect); const pos = GodotInput.computePosition(touch, rect);
GodotRuntime.setHeapValue(coords + (i * 2), pos[0], 'double'); GodotRuntime.setHeapValue(coords + (i * 2) * 8, pos[0], 'double');
GodotRuntime.setHeapValue(coords + (i * 2 + 8), pos[1], 'double'); GodotRuntime.setHeapValue(coords + (i * 2 + 1) * 8, pos[1], 'double');
GodotRuntime.setHeapValue(ids + i, touch.identifier, 'i32'); GodotRuntime.setHeapValue(ids + i * 4, touch.identifier, 'i32');
} }
func(type, touches.length); func(type, touches.length);
if (evt.cancelable) { if (evt.cancelable) {