Fix slow load/save of scenes with many instances of the same script

(cherry picked from commit 2ca6b9c610)
This commit is contained in:
Pedro J. Estébanez 2021-06-13 13:32:44 +02:00 committed by Rémi Verschelde
parent 6c07784dba
commit 2d1943b8d1
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GPG key ID: C3336907360768E1
4 changed files with 21 additions and 12 deletions

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@ -310,7 +310,7 @@ PlaceHolderScriptInstance *GDScript::placeholder_instance_create(Object *p_this)
#ifdef TOOLS_ENABLED
PlaceHolderScriptInstance *si = memnew(PlaceHolderScriptInstance(GDScriptLanguage::get_singleton(), Ref<Script>(this), p_this));
placeholders.insert(si);
_update_exports();
_update_exports(nullptr, false, si);
return si;
#else
return NULL;
@ -357,7 +357,7 @@ void GDScript::_update_exports_values(Map<StringName, Variant> &values, List<Pro
}
#endif
bool GDScript::_update_exports(bool *r_err, bool p_recursive_call) {
bool GDScript::_update_exports(bool *r_err, bool p_recursive_call, PlaceHolderScriptInstance *p_instance_to_update) {
#ifdef TOOLS_ENABLED
static Vector<GDScript *> base_caches;
@ -480,15 +480,19 @@ bool GDScript::_update_exports(bool *r_err, bool p_recursive_call) {
}
}
if (placeholders.size()) { //hm :(
if ((changed || p_instance_to_update) && placeholders.size()) { //hm :(
// update placeholders if any
Map<StringName, Variant> values;
List<PropertyInfo> propnames;
_update_exports_values(values, propnames);
for (Set<PlaceHolderScriptInstance *>::Element *E = placeholders.front(); E; E = E->next()) {
E->get()->update(propnames, values);
if (changed) {
for (Set<PlaceHolderScriptInstance *>::Element *E = placeholders.front(); E; E = E->next()) {
E->get()->update(propnames, values);
}
} else {
p_instance_to_update->update(propnames, values);
}
}