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Fix slow load/save of scenes with many instances of the same script
(cherry picked from commit 2ca6b9c610
)
This commit is contained in:
parent
6c07784dba
commit
2d1943b8d1
4 changed files with 21 additions and 12 deletions
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@ -2214,7 +2214,7 @@ void CSharpScript::_update_member_info_no_exports() {
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}
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#endif
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bool CSharpScript::_update_exports() {
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bool CSharpScript::_update_exports(PlaceHolderScriptInstance *p_instance_to_update) {
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#ifdef TOOLS_ENABLED
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bool is_editor = Engine::get_singleton()->is_editor_hint();
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if (is_editor)
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@ -2385,14 +2385,18 @@ bool CSharpScript::_update_exports() {
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if (is_editor) {
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placeholder_fallback_enabled = false;
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if (placeholders.size()) {
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if ((changed || p_instance_to_update) && placeholders.size()) {
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// Update placeholders if any
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Map<StringName, Variant> values;
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List<PropertyInfo> propnames;
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_update_exports_values(values, propnames);
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for (Set<PlaceHolderScriptInstance *>::Element *E = placeholders.front(); E; E = E->next()) {
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E->get()->update(propnames, values);
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if (changed) {
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for (Set<PlaceHolderScriptInstance *>::Element *E = placeholders.front(); E; E = E->next()) {
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E->get()->update(propnames, values);
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}
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} else {
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p_instance_to_update->update(propnames, values);
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}
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}
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}
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@ -2989,7 +2993,7 @@ PlaceHolderScriptInstance *CSharpScript::placeholder_instance_create(Object *p_t
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#ifdef TOOLS_ENABLED
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PlaceHolderScriptInstance *si = memnew(PlaceHolderScriptInstance(CSharpLanguage::get_singleton(), Ref<Script>(this), p_this));
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placeholders.insert(si);
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_update_exports();
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_update_exports(si);
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return si;
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#else
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return NULL;
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