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doc: Drop unused 'category' property from header
We already removed it from the online docs with #35132. Currently it can only be "Built-In Types" (Variant types) or "Core" (everything else), which is of limited use. We might also want to consider dropping it from `ClassDB` altogether in Godot 4.0.
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655 changed files with 659 additions and 671 deletions
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@ -98,7 +98,6 @@ class ClassDef:
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self.methods = OrderedDict() # type: OrderedDict[str, List[MethodDef]]
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self.signals = OrderedDict() # type: OrderedDict[str, SignalDef]
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self.inherits = None # type: Optional[str]
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self.category = None # type: Optional[str]
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self.brief_description = None # type: Optional[str]
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self.description = None # type: Optional[str]
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self.theme_items = None # type: Optional[OrderedDict[str, List[ThemeItemDef]]]
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@ -122,10 +121,6 @@ class State:
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if inherits is not None:
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class_def.inherits = inherits
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category = class_root.get("category")
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if category is not None:
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class_def.category = category
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brief_desc = class_root.find("brief_description")
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if brief_desc is not None and brief_desc.text:
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class_def.brief_description = brief_desc.text
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