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	-Fixed shader lang to not be able to get scalar from matrix (ie mat.x), to make it more GLSL compatible
-Fixed referencing of world_transform in fragment shader not working -Fixed unsycn bug related to getting shader param list from the server -Fixed getting all textures from shader properly, fixes #8353
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					 5 changed files with 12 additions and 6 deletions
				
			
		|  | @ -2549,12 +2549,14 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons | |||
| 
 | ||||
| 					} break; | ||||
| 
 | ||||
| 					default: {} | ||||
| 					default: { | ||||
| 						ok = false; | ||||
| 					} | ||||
| 				} | ||||
| 
 | ||||
| 				if (!ok) { | ||||
| 
 | ||||
| 					_set_error("Invalid member for expression: ." + ident); | ||||
| 					_set_error("Invalid member for " + get_datatype_name(dt) + " expression: ." + ident); | ||||
| 					return NULL; | ||||
| 				} | ||||
| 
 | ||||
|  |  | |||
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	 Juan Linietsky
						Juan Linietsky