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Fix autocomplete and GDScript Highlighting for types
Types include new integer types and others
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2 changed files with 12 additions and 7 deletions
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@ -2172,8 +2172,8 @@ static void _find_identifiers(const GDScriptCompletionContext &p_context, bool p
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}
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static const char *_type_names[Variant::VARIANT_MAX] = {
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"null", "bool", "int", "float", "String", "Vector2", "Rect2", "Vector3", "Transform2D", "Plane", "Quat", "AABB", "Basis", "Transform",
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"Color", "NodePath", "RID", "Object", "Callable", "Signal", "Dictionary", "Array", "PackedByteArray", "PackedInt32Array", "PackedInt64Array", "PackedFloat32Array", "PackedFloat64Array", "PackedStringArray",
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"null", "bool", "int", "float", "String", "Vector2", "Vector2i", "Rect2", "Rect2i", "Vector3", "Vector3i", "Transform2D", "Plane", "Quat", "AABB", "Basis", "Transform",
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"Color", "StringName", "NodePath", "RID", "Object", "Callable", "Signal", "Dictionary", "Array", "PackedByteArray", "PackedInt32Array", "PackedInt64Array", "PackedFloat32Array", "PackedFloat64Array", "PackedStringArray",
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"PackedVector2Array", "PackedVector3Array", "PackedColorArray"
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};
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