C#: Abstract script class support

This commit is contained in:
398utubzyt 2023-05-23 09:25:34 -07:00
parent 3ed4497113
commit 2df37a237a
16 changed files with 73 additions and 20 deletions

View file

@ -549,13 +549,13 @@ bool CSharpLanguage::handles_global_class_type(const String &p_type) const {
String CSharpLanguage::get_global_class_name(const String &p_path, String *r_base_type, String *r_icon_path) const {
Ref<CSharpScript> scr = ResourceLoader::load(p_path, get_type());
if (!scr.is_valid() || !scr->valid || !scr->global_class) {
// Invalid script or the script is not a global class.
return String();
}
// Always assign r_base_type and r_icon_path, even if the script
// is not a global one. In the case that it is not a global script,
// return an empty string AFTER assigning the return parameters.
// See GDScriptLanguage::get_global_class_name() in modules/gdscript/gdscript.cpp
String name = scr->class_name;
if (unlikely(name.is_empty())) {
if (!scr.is_valid() || !scr->valid) {
// Invalid script.
return String();
}
@ -582,7 +582,8 @@ String CSharpLanguage::get_global_class_name(const String &p_path, String *r_bas
*r_base_type = scr->get_instance_base_type();
}
}
return name;
return scr->global_class ? scr->class_name : String();
}
String CSharpLanguage::debug_get_error() const {
@ -2295,6 +2296,7 @@ void CSharpScript::reload_registered_script(Ref<CSharpScript> p_script) {
void CSharpScript::update_script_class_info(Ref<CSharpScript> p_script) {
bool tool = false;
bool global_class = false;
bool abstract_class = false;
// TODO: Use GDExtension godot_dictionary
Array methods_array;
@ -2308,12 +2310,13 @@ void CSharpScript::update_script_class_info(Ref<CSharpScript> p_script) {
String icon_path;
Ref<CSharpScript> base_script;
GDMonoCache::managed_callbacks.ScriptManagerBridge_UpdateScriptClassInfo(
p_script.ptr(), &class_name, &tool, &global_class, &icon_path,
p_script.ptr(), &class_name, &tool, &global_class, &abstract_class, &icon_path,
&methods_array, &rpc_functions_dict, &signals_dict, &base_script);
p_script->class_name = class_name;
p_script->tool = tool;
p_script->global_class = global_class;
p_script->abstract_class = abstract_class;
p_script->icon_path = icon_path;
p_script->rpc_config.clear();
@ -2401,7 +2404,7 @@ bool CSharpScript::can_instantiate() const {
ERR_FAIL_V_MSG(false, "Cannot instance script because the associated class could not be found. Script: '" + get_path() + "'. Make sure the script exists and contains a class definition with a name that matches the filename of the script exactly (it's case-sensitive).");
}
return valid && extra_cond;
return valid && !abstract_class && extra_cond;
}
StringName CSharpScript::get_instance_base_type() const {