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C#: Abstract script class support
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16 changed files with 73 additions and 20 deletions
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@ -549,13 +549,13 @@ bool CSharpLanguage::handles_global_class_type(const String &p_type) const {
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String CSharpLanguage::get_global_class_name(const String &p_path, String *r_base_type, String *r_icon_path) const {
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Ref<CSharpScript> scr = ResourceLoader::load(p_path, get_type());
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if (!scr.is_valid() || !scr->valid || !scr->global_class) {
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// Invalid script or the script is not a global class.
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return String();
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}
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// Always assign r_base_type and r_icon_path, even if the script
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// is not a global one. In the case that it is not a global script,
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// return an empty string AFTER assigning the return parameters.
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// See GDScriptLanguage::get_global_class_name() in modules/gdscript/gdscript.cpp
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String name = scr->class_name;
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if (unlikely(name.is_empty())) {
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if (!scr.is_valid() || !scr->valid) {
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// Invalid script.
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return String();
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}
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@ -582,7 +582,8 @@ String CSharpLanguage::get_global_class_name(const String &p_path, String *r_bas
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*r_base_type = scr->get_instance_base_type();
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}
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}
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return name;
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return scr->global_class ? scr->class_name : String();
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}
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String CSharpLanguage::debug_get_error() const {
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@ -2295,6 +2296,7 @@ void CSharpScript::reload_registered_script(Ref<CSharpScript> p_script) {
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void CSharpScript::update_script_class_info(Ref<CSharpScript> p_script) {
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bool tool = false;
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bool global_class = false;
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bool abstract_class = false;
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// TODO: Use GDExtension godot_dictionary
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Array methods_array;
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@ -2308,12 +2310,13 @@ void CSharpScript::update_script_class_info(Ref<CSharpScript> p_script) {
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String icon_path;
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Ref<CSharpScript> base_script;
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GDMonoCache::managed_callbacks.ScriptManagerBridge_UpdateScriptClassInfo(
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p_script.ptr(), &class_name, &tool, &global_class, &icon_path,
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p_script.ptr(), &class_name, &tool, &global_class, &abstract_class, &icon_path,
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&methods_array, &rpc_functions_dict, &signals_dict, &base_script);
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p_script->class_name = class_name;
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p_script->tool = tool;
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p_script->global_class = global_class;
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p_script->abstract_class = abstract_class;
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p_script->icon_path = icon_path;
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p_script->rpc_config.clear();
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@ -2401,7 +2404,7 @@ bool CSharpScript::can_instantiate() const {
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ERR_FAIL_V_MSG(false, "Cannot instance script because the associated class could not be found. Script: '" + get_path() + "'. Make sure the script exists and contains a class definition with a name that matches the filename of the script exactly (it's case-sensitive).");
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}
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return valid && extra_cond;
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return valid && !abstract_class && extra_cond;
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}
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StringName CSharpScript::get_instance_base_type() const {
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