Added snapping to spatial drag and drop.

This commit is contained in:
SaracenOne 2017-09-18 22:44:04 +01:00
parent cd2ffdc672
commit 2e22c07f42
6 changed files with 33 additions and 25 deletions

View file

@ -2663,7 +2663,7 @@ bool SpatialEditorViewport::_create_instance(Node *parent, String &path, const P
if (parent_spatial)
global_transform = parent_spatial->get_global_transform();
global_transform.origin = _get_instance_position(p_point);
global_transform.origin = spatial_editor->snap_point(_get_instance_position(p_point));
editor_data->get_undo_redo().add_do_method(instanced_scene, "set_global_transform", global_transform);
@ -4618,6 +4618,15 @@ void SpatialEditor::snap_cursor_to_plane(const Plane &p_plane) {
//cursor.pos=p_plane.project(cursor.pos);
}
Vector3 SpatialEditor::snap_point(Vector3 p_target, Vector3 p_start) const {
if (is_snap_enabled()) {
p_target.x = Math::snap_scalar(0.0, get_translate_snap(), p_target.x);
p_target.y = Math::snap_scalar(0.0, get_translate_snap(), p_target.y);
p_target.z = Math::snap_scalar(0.0, get_translate_snap(), p_target.z);
}
return p_target;
}
void SpatialEditorPlugin::_bind_methods() {
ClassDB::bind_method("snap_cursor_to_plane", &SpatialEditorPlugin::snap_cursor_to_plane);