mirror of
				https://github.com/godotengine/godot.git
				synced 2025-10-30 21:21:10 +00:00 
			
		
		
		
	Lots of work on Audio & Physics engine:
-Added new 3D stream player node -Added ability for Area to capture sound from streams -Added small features in physics to be able to properly guess distance to areas for sound -Fixed 3D CollisionObject so shapes are added the same as in 2D, directly from children -Fixed KinematicBody API to make it the same as 2D.
This commit is contained in:
		
							parent
							
								
									e64b82ebfc
								
							
						
					
					
						commit
						2e73be99d8
					
				
					 64 changed files with 3834 additions and 2497 deletions
				
			
		|  | @ -6343,21 +6343,17 @@ EditorNode::EditorNode() { | |||
| 
 | ||||
| 	add_editor_plugin( memnew( ShaderEditorPlugin(this,false) ) );*/ | ||||
| 	add_editor_plugin(memnew(CameraEditorPlugin(this))); | ||||
| 	//	add_editor_plugin( memnew( SampleEditorPlugin(this) ) );
 | ||||
| 	//	add_editor_plugin( memnew( SampleLibraryEditorPlugin(this) ) );
 | ||||
| 	add_editor_plugin(memnew(ThemeEditorPlugin(this))); | ||||
| 	add_editor_plugin(memnew(MultiMeshEditorPlugin(this))); | ||||
| 	add_editor_plugin(memnew(MeshInstanceEditorPlugin(this))); | ||||
| 	add_editor_plugin(memnew(AnimationTreeEditorPlugin(this))); | ||||
| 	//add_editor_plugin( memnew( SamplePlayerEditorPlugin(this) ) ); - this is kind of useless at this point
 | ||||
| 	//add_editor_plugin( memnew( MeshLibraryEditorPlugin(this) ) );
 | ||||
| 	//add_editor_plugin( memnew( StreamEditorPlugin(this) ) );
 | ||||
| 	add_editor_plugin(memnew(StyleBoxEditorPlugin(this))); | ||||
| 	add_editor_plugin(memnew(ParticlesEditorPlugin(this))); | ||||
| 	add_editor_plugin(memnew(ResourcePreloaderEditorPlugin(this))); | ||||
| 	add_editor_plugin(memnew(ItemListEditorPlugin(this))); | ||||
| 	//add_editor_plugin( memnew( RichTextEditorPlugin(this) ) );
 | ||||
| 	//add_editor_plugin( memnew( CollisionPolygonEditorPlugin(this) ) );
 | ||||
| 	add_editor_plugin(memnew(CollisionPolygonEditorPlugin(this))); | ||||
| 	add_editor_plugin(memnew(CollisionPolygon2DEditorPlugin(this))); | ||||
| 	add_editor_plugin(memnew(TileSetEditorPlugin(this))); | ||||
| 	add_editor_plugin(memnew(TileMapEditorPlugin(this))); | ||||
|  | @ -6367,7 +6363,6 @@ EditorNode::EditorNode() { | |||
| 	add_editor_plugin(memnew(GIProbeEditorPlugin(this))); | ||||
| 	add_editor_plugin(memnew(Path2DEditorPlugin(this))); | ||||
| 	add_editor_plugin(memnew(PathEditorPlugin(this))); | ||||
| 	//add_editor_plugin( memnew( BakedLightEditorPlugin(this) ) );
 | ||||
| 	add_editor_plugin(memnew(Line2DEditorPlugin(this))); | ||||
| 	add_editor_plugin(memnew(Polygon2DEditorPlugin(this))); | ||||
| 	add_editor_plugin(memnew(LightOccluder2DEditorPlugin(this))); | ||||
|  |  | |||
		Loading…
	
	Add table
		Add a link
		
	
		Reference in a new issue
	
	 Juan Linietsky
						Juan Linietsky