Lots of work on Audio & Physics engine:

-Added new 3D stream player node
-Added ability for Area to capture sound from streams
-Added small features in physics to be able to properly guess distance to areas for sound
-Fixed 3D CollisionObject so shapes are added the same as in 2D, directly from children
-Fixed KinematicBody API to make it the same as 2D.
This commit is contained in:
Juan Linietsky 2017-07-15 01:23:10 -03:00
parent e64b82ebfc
commit 2e73be99d8
64 changed files with 3834 additions and 2497 deletions

View file

@ -161,7 +161,7 @@ bool SceneTreeEditor::_add_nodes(Node *p_node, TreeItem *p_parent) {
item->set_selectable(0, true);
if (can_rename) {
#ifdef ENABLE_DEPRECATED
#ifndef DISABLE_DEPRECATED
if (p_node->has_meta("_editor_collapsed")) {
//remove previous way of storing folding, which did not get along with scene inheritance and instancing
if ((bool)p_node->get_meta("_editor_collapsed"))