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Lots of work on Audio & Physics engine:
-Added new 3D stream player node -Added ability for Area to capture sound from streams -Added small features in physics to be able to properly guess distance to areas for sound -Fixed 3D CollisionObject so shapes are added the same as in 2D, directly from children -Fixed KinematicBody API to make it the same as 2D.
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64 changed files with 3834 additions and 2497 deletions
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@ -161,7 +161,7 @@ bool SceneTreeEditor::_add_nodes(Node *p_node, TreeItem *p_parent) {
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item->set_selectable(0, true);
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if (can_rename) {
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#ifdef ENABLE_DEPRECATED
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#ifndef DISABLE_DEPRECATED
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if (p_node->has_meta("_editor_collapsed")) {
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//remove previous way of storing folding, which did not get along with scene inheritance and instancing
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if ((bool)p_node->get_meta("_editor_collapsed"))
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