Lots of work on Audio & Physics engine:

-Added new 3D stream player node
-Added ability for Area to capture sound from streams
-Added small features in physics to be able to properly guess distance to areas for sound
-Fixed 3D CollisionObject so shapes are added the same as in 2D, directly from children
-Fixed KinematicBody API to make it the same as 2D.
This commit is contained in:
Juan Linietsky 2017-07-15 01:23:10 -03:00
parent e64b82ebfc
commit 2e73be99d8
64 changed files with 3834 additions and 2497 deletions

View file

@ -1525,11 +1525,15 @@ static uint64_t idle_process_max = 0;
bool Main::iteration() {
uint64_t ticks = OS::get_singleton()->get_ticks_usec();
Engine::get_singleton()->_frame_ticks = ticks;
uint64_t ticks_elapsed = ticks - last_ticks;
double step = (double)ticks_elapsed / 1000000.0;
float frame_slice = 1.0 / Engine::get_singleton()->get_iterations_per_second();
Engine::get_singleton()->_frame_step = step;
/*
if (time_accum+step < frame_slice)
return false;