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Fixed Timestep Interpolation (2D)
Adds fixed timestep interpolation to the rendering server (2D only). Switchable on and off with a project setting (default is off). Co-authored-by: lawnjelly <lawnjelly@gmail.com>
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39 changed files with 1040 additions and 75 deletions
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@ -926,6 +926,10 @@ public:
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FUNC1(canvas_item_set_debug_redraw, bool)
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FUNC0RC(bool, canvas_item_get_debug_redraw)
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FUNC2(canvas_item_set_interpolated, RID, bool)
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FUNC1(canvas_item_reset_physics_interpolation, RID)
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FUNC2(canvas_item_transform_physics_interpolation, RID, const Transform2D &)
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FUNCRIDSPLIT(canvas_light)
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FUNC2(canvas_light_set_mode, RID, CanvasLightMode)
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@ -952,6 +956,10 @@ public:
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FUNC2(canvas_light_set_shadow_color, RID, const Color &)
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FUNC2(canvas_light_set_shadow_smooth, RID, float)
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FUNC2(canvas_light_set_interpolated, RID, bool)
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FUNC1(canvas_light_reset_physics_interpolation, RID)
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FUNC2(canvas_light_transform_physics_interpolation, RID, const Transform2D &)
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FUNCRIDSPLIT(canvas_light_occluder)
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FUNC2(canvas_light_occluder_attach_to_canvas, RID, RID)
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FUNC2(canvas_light_occluder_set_enabled, RID, bool)
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@ -960,6 +968,10 @@ public:
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FUNC2(canvas_light_occluder_set_transform, RID, const Transform2D &)
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FUNC2(canvas_light_occluder_set_light_mask, RID, int)
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FUNC2(canvas_light_occluder_set_interpolated, RID, bool)
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FUNC1(canvas_light_occluder_reset_physics_interpolation, RID)
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FUNC2(canvas_light_occluder_transform_physics_interpolation, RID, const Transform2D &)
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FUNCRIDSPLIT(canvas_occluder_polygon)
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FUNC3(canvas_occluder_polygon_set_shape, RID, const Vector<Vector2> &, bool)
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@ -1021,6 +1033,11 @@ public:
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}
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}
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/* INTERPOLATION */
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virtual void tick() override;
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virtual void set_physics_interpolation_enabled(bool p_enabled) override;
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/* EVENT QUEUING */
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virtual void request_frame_drawn_callback(const Callable &p_callable) override;
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