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https://github.com/godotengine/godot.git
synced 2025-10-28 04:04:24 +00:00
Little Bits
-=-=-=-=-=- -Fixed small bugs all around -Added ability to show/hide entire sections of the spatial (3D) tree -WIP new vehicle (not ready yet) based on Bullet
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parent
c3e1d7b7c7
commit
2ee4ac183b
56 changed files with 3943 additions and 1757 deletions
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@ -82,6 +82,8 @@
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#endif
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static RasterizerGLES2* _singleton = NULL;
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static const GLenum prim_type[]={GL_POINTS,GL_LINES,GL_TRIANGLES,GL_TRIANGLE_FAN};
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_FORCE_INLINE_ static void _set_color_attrib(const Color& p_color) {
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@ -381,39 +383,96 @@ Image RasterizerGLES2::_get_gl_image_and_format(const Image& p_image, Image::For
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} break;
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case Image::FORMAT_BC1: {
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r_gl_components=1; //doesn't matter much
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r_gl_format=_EXT_COMPRESSED_RGBA_S3TC_DXT1_EXT;
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r_compressed=true;
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if (!s3tc_supported) {
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if (!image.empty()) {
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image.decompress();
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}
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r_gl_components=4;
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r_gl_format=GL_RGBA;
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r_has_alpha_cache=true;
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} else {
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r_gl_components=1; //doesn't matter much
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r_gl_format=_EXT_COMPRESSED_RGBA_S3TC_DXT1_EXT;
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r_compressed=true;
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};
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} break;
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case Image::FORMAT_BC2: {
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r_gl_components=1; //doesn't matter much
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r_gl_format=_EXT_COMPRESSED_RGBA_S3TC_DXT3_EXT;
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r_has_alpha_cache=true;
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r_compressed=true;
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if (!s3tc_supported) {
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if (!image.empty()) {
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image.decompress();
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}
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r_gl_components=4;
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r_gl_format=GL_RGBA;
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r_has_alpha_cache=true;
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} else {
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r_gl_components=1; //doesn't matter much
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r_gl_format=_EXT_COMPRESSED_RGBA_S3TC_DXT3_EXT;
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r_has_alpha_cache=true;
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r_compressed=true;
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};
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} break;
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case Image::FORMAT_BC3: {
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r_gl_components=1; //doesn't matter much
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r_gl_format=_EXT_COMPRESSED_RGBA_S3TC_DXT5_EXT;
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r_has_alpha_cache=true;
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r_compressed=true;
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if (!s3tc_supported) {
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if (!image.empty()) {
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image.decompress();
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}
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r_gl_components=4;
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r_gl_format=GL_RGBA;
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r_has_alpha_cache=true;
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} else {
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r_gl_components=1; //doesn't matter much
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r_gl_format=_EXT_COMPRESSED_RGBA_S3TC_DXT5_EXT;
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r_has_alpha_cache=true;
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r_compressed=true;
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};
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} break;
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case Image::FORMAT_BC4: {
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r_gl_format=_EXT_COMPRESSED_RED_RGTC1;
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r_gl_components=1; //doesn't matter much
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r_compressed=true;
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if (!s3tc_supported) {
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if (!image.empty()) {
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image.decompress();
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}
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r_gl_components=4;
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r_gl_format=GL_RGBA;
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r_has_alpha_cache=true;
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} else {
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r_gl_format=_EXT_COMPRESSED_RED_RGTC1;
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r_gl_components=1; //doesn't matter much
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r_compressed=true;
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};
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} break;
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case Image::FORMAT_BC5: {
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if (!s3tc_supported) {
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r_gl_format=_EXT_COMPRESSED_RG_RGTC2;
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r_gl_components=1; //doesn't matter much
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r_compressed=true;
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if (!image.empty()) {
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image.decompress();
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}
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r_gl_components=4;
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r_gl_format=GL_RGBA;
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r_has_alpha_cache=true;
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} else {
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r_gl_format=_EXT_COMPRESSED_RG_RGTC2;
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r_gl_components=1; //doesn't matter much
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r_compressed=true;
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};
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} break;
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case Image::FORMAT_PVRTC2: {
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@ -1078,6 +1137,15 @@ void RasterizerGLES2::texture_set_reload_hook(RID p_texture,ObjectID p_owner,con
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}
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GLuint RasterizerGLES2::_texture_get_name(RID p_tex) {
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Texture * texture = texture_owner.get(p_tex);
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ERR_FAIL_COND_V(!texture, 0);
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return texture->tex_id;
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};
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/* SHADER API */
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RID RasterizerGLES2::shader_create(VS::ShaderMode p_mode) {
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@ -3995,17 +4063,17 @@ void RasterizerGLES2::_update_shader( Shader* p_shader) const {
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if (p_shader->mode==VS::SHADER_MATERIAL) {
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//print_line("setting code to id.. "+itos(p_shader->custom_code_id));
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Vector<const char*> enablers;
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if (fragment_flags.use_color_interp)
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if (fragment_flags.use_color_interp || vertex_flags.use_color_interp)
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enablers.push_back("#define ENABLE_COLOR_INTERP\n");
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if (fragment_flags.use_uv_interp)
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if (fragment_flags.use_uv_interp || vertex_flags.use_uv_interp)
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enablers.push_back("#define ENABLE_UV_INTERP\n");
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if (fragment_flags.use_uv2_interp)
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if (fragment_flags.use_uv2_interp || vertex_flags.use_uv2_interp)
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enablers.push_back("#define ENABLE_UV2_INTERP\n");
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if (fragment_flags.use_tangent_interp)
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if (fragment_flags.use_tangent_interp || vertex_flags.use_tangent_interp)
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enablers.push_back("#define ENABLE_TANGENT_INTERP\n");
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if (fragment_flags.use_var1_interp)
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if (fragment_flags.use_var1_interp || vertex_flags.use_var1_interp)
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enablers.push_back("#define ENABLE_VAR1_INTERP\n");
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if (fragment_flags.use_var2_interp)
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if (fragment_flags.use_var2_interp || vertex_flags.use_var2_interp)
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enablers.push_back("#define ENABLE_VAR2_INTERP\n");
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if (fragment_flags.uses_texscreen) {
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enablers.push_back("#define ENABLE_TEXSCREEN\n");
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@ -4444,6 +4512,7 @@ bool RasterizerGLES2::_setup_material(const Geometry *p_geometry,const Material
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material_shader.set_conditional(MaterialShaderGLES2::USE_SHADOW_PCF,shadow_filter==SHADOW_FILTER_PCF5 || shadow_filter==SHADOW_FILTER_PCF13);
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material_shader.set_conditional(MaterialShaderGLES2::USE_SHADOW_PCF_HQ,shadow_filter==SHADOW_FILTER_PCF13);
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material_shader.set_conditional(MaterialShaderGLES2::USE_SHADOW_ESM,shadow_filter==SHADOW_FILTER_ESM);
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material_shader.set_conditional(MaterialShaderGLES2::USE_LIGHTMAP_ON_UV2,p_material->flags[VS::MATERIAL_FLAG_LIGHTMAP_ON_UV2]);
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if (p_opaque_pass && p_material->depth_draw_mode==VS::MATERIAL_DEPTH_DRAW_OPAQUE_PRE_PASS_ALPHA && p_material->shader_cache && p_material->shader_cache->has_alpha) {
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@ -4716,7 +4785,8 @@ void RasterizerGLES2::_setup_light(uint16_t p_light) {
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}
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//print_line("shadow split: "+rtos(li->shadow_split));
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} else
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}
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material_shader.set_uniform(MaterialShaderGLES2::SHADOW_DARKENING,li->base->vars[VS::LIGHT_PARAM_SHADOW_DARKENING]);
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//matrix
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@ -5545,6 +5615,7 @@ void RasterizerGLES2::_render_list_forward(RenderList *p_render_list,const Trans
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const Skeleton *prev_skeleton =NULL;
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uint8_t prev_sort_flags=0xFF;
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const BakedLightData *prev_baked_light=NULL;
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RID prev_baked_light_texture;
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Geometry::Type prev_geometry_type=Geometry::GEOMETRY_INVALID;
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@ -5561,6 +5632,7 @@ void RasterizerGLES2::_render_list_forward(RenderList *p_render_list,const Trans
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material_shader.set_conditional(MaterialShaderGLES2::LIGHT_USE_PSSM4,false);
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material_shader.set_conditional(MaterialShaderGLES2::SHADELESS,false);
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material_shader.set_conditional(MaterialShaderGLES2::ENABLE_AMBIENT_OCTREE,false);
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material_shader.set_conditional(MaterialShaderGLES2::ENABLE_AMBIENT_LIGHTMAP,false);
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// material_shader.set_conditional(MaterialShaderGLES2::ENABLE_AMBIENT_TEXTURE,false);
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}
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@ -5585,6 +5657,7 @@ void RasterizerGLES2::_render_list_forward(RenderList *p_render_list,const Trans
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bool rebind=false;
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bool bind_baked_light_octree=false;
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bool bind_baked_lightmap=false;
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bool additive=false;
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@ -5704,7 +5777,7 @@ void RasterizerGLES2::_render_list_forward(RenderList *p_render_list,const Trans
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}
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material_shader.set_conditional(MaterialShaderGLES2::ENABLE_AMBIENT_OCTREE,false);
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// material_shader.set_conditional(MaterialShaderGLES2::USE_AMBIENT_TEXTURE,false);
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material_shader.set_conditional(MaterialShaderGLES2::ENABLE_AMBIENT_LIGHTMAP,false);
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if (!additive && baked_light) {
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@ -5722,7 +5795,37 @@ void RasterizerGLES2::_render_list_forward(RenderList *p_render_list,const Trans
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}
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} else if (baked_light->mode==VS::BAKED_LIGHT_LIGHTMAPS) {
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//material_shader.set_conditional(MaterialShaderGLES2::ENABLE_AMBIENT_TEXTURE,true);
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int lightmap_idx = e->instance->baked_lightmap_id;
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material_shader.set_conditional(MaterialShaderGLES2::ENABLE_AMBIENT_LIGHTMAP,false);
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bind_baked_lightmap=false;
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if (baked_light->lightmaps.has(lightmap_idx)) {
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RID texid = baked_light->lightmaps[lightmap_idx];
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if (prev_baked_light!=baked_light || texid!=prev_baked_light_texture) {
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Texture *tex = texture_owner.get(texid);
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if (tex) {
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glActiveTexture(GL_TEXTURE5);
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glBindTexture(tex->target,tex->tex_id); //bind the texture
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}
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prev_baked_light_texture=texid;
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}
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if (texid.is_valid()) {
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material_shader.set_conditional(MaterialShaderGLES2::ENABLE_AMBIENT_LIGHTMAP,true);
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bind_baked_lightmap=true;
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}
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}
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}
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}
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@ -5793,6 +5896,14 @@ void RasterizerGLES2::_render_list_forward(RenderList *p_render_list,const Trans
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}
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if (bind_baked_lightmap && (baked_light!=prev_baked_light || rebind)) {
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material_shader.set_uniform(MaterialShaderGLES2::AMBIENT_LIGHTMAP, 5);
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material_shader.set_uniform(MaterialShaderGLES2::AMBIENT_LIGHTMAP_MULTIPLIER, baked_light->lightmap_multiplier);
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}
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_set_cull(e->mirror,p_reverse_cull);
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@ -8212,9 +8323,13 @@ void RasterizerGLES2::_update_framebuffer() {
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}
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void RasterizerGLES2::set_base_framebuffer(GLuint p_id) {
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void RasterizerGLES2::set_base_framebuffer(GLuint p_id, Vector2 p_size) {
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base_framebuffer=p_id;
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if (p_size.x != 0) {
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window_size = p_size;
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};
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}
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#if 0
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@ -8753,8 +8868,15 @@ void RasterizerGLES2::set_use_framebuffers(bool p_use) {
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use_framebuffers=p_use;
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}
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RasterizerGLES2* RasterizerGLES2::get_singleton() {
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return _singleton;
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};
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RasterizerGLES2::RasterizerGLES2(bool p_compress_arrays,bool p_keep_ram_copy,bool p_default_fragment_lighting,bool p_use_reload_hooks) {
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_singleton = this;
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keep_copies=p_keep_ram_copy;
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use_reload_hooks=p_use_reload_hooks;
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pack_arrays=p_compress_arrays;
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