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Little Bits
-=-=-=-=-=- -Fixed small bugs all around -Added ability to show/hide entire sections of the spatial (3D) tree -WIP new vehicle (not ready yet) based on Bullet
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c3e1d7b7c7
commit
2ee4ac183b
56 changed files with 3943 additions and 1757 deletions
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@ -637,14 +637,15 @@ void AnimationPlayer::_animation_process(float p_delta) {
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play(queued.front()->get());
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String new_name = playback.assigned;
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queued.pop_front();
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end_notify=false;
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emit_signal(SceneStringNames::get_singleton()->animation_changed, old, new_name);
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} else {
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//stop();
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playing = false;
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_set_process(false);
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end_notify=false;
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emit_signal(SceneStringNames::get_singleton()->finished);
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}
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}
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} else {
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@ -912,7 +913,8 @@ void AnimationPlayer::play(const StringName& p_name, float p_custom_blend, float
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c.current.speed_scale=p_custom_scale;
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c.assigned=p_name;
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queued.clear();
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if (!end_notify)
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queued.clear();
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_set_process(true); // always process when starting an animation
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playing = true;
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