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Little Bits
-=-=-=-=-=- -Fixed small bugs all around -Added ability to show/hide entire sections of the spatial (3D) tree -WIP new vehicle (not ready yet) based on Bullet
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56 changed files with 3943 additions and 1757 deletions
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@ -1005,6 +1005,11 @@ const ShaderLanguage::OperatorDef ShaderLanguage::operator_defs[]={
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const ShaderLanguage::BuiltinsDef ShaderLanguage::vertex_builtins_defs[]={
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{ "SRC_VERTEX", TYPE_VEC3},
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{ "SRC_NORMAL", TYPE_VEC3},
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{ "SRC_TANGENT", TYPE_VEC3},
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{ "SRC_BINORMALF", TYPE_FLOAT},
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{ "VERTEX", TYPE_VEC3},
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{ "NORMAL", TYPE_VEC3},
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{ "TANGENT", TYPE_VEC3},
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@ -1023,6 +1028,7 @@ const ShaderLanguage::BuiltinsDef ShaderLanguage::vertex_builtins_defs[]={
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{ "WORLD_MATRIX", TYPE_MAT4},
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{ "INV_CAMERA_MATRIX", TYPE_MAT4},
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{ "PROJECTION_MATRIX", TYPE_MAT4},
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{ "MODELVIEW_MATRIX", TYPE_MAT4},
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{ "INSTANCE_ID", TYPE_FLOAT},
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{ "TIME", TYPE_FLOAT},
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{ NULL, TYPE_VOID},
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