Little Bits

-=-=-=-=-=-

-Fixed small bugs all around
-Added ability to show/hide entire sections of the spatial (3D) tree
-WIP new vehicle (not ready yet) based on Bullet
This commit is contained in:
Juan Linietsky 2014-08-14 10:31:38 -03:00
parent c3e1d7b7c7
commit 2ee4ac183b
56 changed files with 3943 additions and 1757 deletions

View file

@ -1005,6 +1005,11 @@ const ShaderLanguage::OperatorDef ShaderLanguage::operator_defs[]={
const ShaderLanguage::BuiltinsDef ShaderLanguage::vertex_builtins_defs[]={
{ "SRC_VERTEX", TYPE_VEC3},
{ "SRC_NORMAL", TYPE_VEC3},
{ "SRC_TANGENT", TYPE_VEC3},
{ "SRC_BINORMALF", TYPE_FLOAT},
{ "VERTEX", TYPE_VEC3},
{ "NORMAL", TYPE_VEC3},
{ "TANGENT", TYPE_VEC3},
@ -1023,6 +1028,7 @@ const ShaderLanguage::BuiltinsDef ShaderLanguage::vertex_builtins_defs[]={
{ "WORLD_MATRIX", TYPE_MAT4},
{ "INV_CAMERA_MATRIX", TYPE_MAT4},
{ "PROJECTION_MATRIX", TYPE_MAT4},
{ "MODELVIEW_MATRIX", TYPE_MAT4},
{ "INSTANCE_ID", TYPE_FLOAT},
{ "TIME", TYPE_FLOAT},
{ NULL, TYPE_VOID},