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Little Bits
-=-=-=-=-=- -Fixed small bugs all around -Added ability to show/hide entire sections of the spatial (3D) tree -WIP new vehicle (not ready yet) based on Bullet
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parent
c3e1d7b7c7
commit
2ee4ac183b
56 changed files with 3943 additions and 1757 deletions
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@ -292,6 +292,9 @@ class DaeExporter:
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self.writel(S_FX,7,'<texture texture="'+normal_tex+'" texcoord="CHANNEL1"/>')
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self.writel(S_FX,6,'</bump>')
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self.writel(S_FX,5,'</technique>')
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self.writel(S_FX,5,'<technique profile="GOOGLEEARTH">')
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self.writel(S_FX,6,'<double_sided>'+["0","1"][double_sided_hint]+"</double_sided>")
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self.writel(S_FX,5,'</technique>')
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self.writel(S_FX,4,'</extra>')
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@ -359,7 +362,7 @@ class DaeExporter:
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mat= None
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if (mat!=None):
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materials[f.material_index]=self.export_material( mat )
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materials[f.material_index]=self.export_material( mat,mesh.show_double_sided )
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else:
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materials[f.material_index]=None #weird, has no material?
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@ -730,7 +733,7 @@ class DaeExporter:
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self.writel(S_LAMPS,2,'<optics>')
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self.writel(S_LAMPS,3,'<technique_common>')
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if (light.type=="POINT" or light.type=="HEMI"):
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if (light.type=="POINT"):
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self.writel(S_LAMPS,4,'<point>')
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self.writel(S_LAMPS,5,'<color>'+strarr(light.color)+'</color>')
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att_by_distance = 2.0 / light.distance # convert to linear attenuation
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