Fix WinRT build with recent Windows SDK

This commit is contained in:
George Marques 2018-07-10 02:49:39 -03:00
parent d1869b37a3
commit 2f3d1c8c8e
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@ -98,6 +98,7 @@ BOOL DeregisterEventSource(
_Inout_ HANDLE hEventLog) {
return 0;
}
#if !defined(NTDDI_VERSION) || (NTDDI_VERSION < NTDDI_WIN10_RS4)
char *getenv(
const char *varname) {
//hardcoded environmental variables used for the appx testing application for store/phone
@ -109,16 +110,19 @@ char *getenv(
int setenv(const char *envname, const char *envval, int overwrite) {
return -1;
}
#endif
int _getch(void) {
return 0;
}
int _kbhit() {
return 0;
}
#if !defined(NTDDI_VERSION) || (NTDDI_VERSION < NTDDI_WIN10_RS4)
BOOL __cdecl FlushConsoleInputBuffer(
_In_ HANDLE hConsoleInput) {
return 0;
}
#endif
int winrt_GetTickCount(void) {
LARGE_INTEGER t;
return (int)(QueryPerformanceCounter(&t) ? t.QuadPart : 0);