Fix incorrect Android scancodes

This commit is contained in:
Marcel Admiraal 2022-07-10 12:32:01 +01:00
parent 3f0201335e
commit 2f7de4c8ed
9 changed files with 211 additions and 165 deletions

View file

@ -393,11 +393,11 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_joyconnectionchanged(
}
// Called on the UI thread
JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_key(JNIEnv *env, jclass clazz, jint p_keycode, jint p_scancode, jint p_unicode_char, jboolean p_pressed) {
JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_key(JNIEnv *env, jclass clazz, jint p_scancode, jint p_physical_scancode, jint p_unicode, jboolean p_pressed) {
if (step.get() <= 0) {
return;
}
input_handler->process_key_event(p_keycode, p_scancode, p_unicode_char, p_pressed);
input_handler->process_key_event(p_scancode, p_physical_scancode, p_unicode, p_pressed);
}
JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_accelerometer(JNIEnv *env, jclass clazz, jfloat x, jfloat y, jfloat z) {