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Fixed Timestep Interpolation (3D)
Adds 3D fixed timestep interpolation to the rendering server. This does not yet include support for multimeshes or particles. Co-authored-by: lawnjelly <lawnjelly@gmail.com>
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42e5b3ac2d
commit
2f8ab4a654
31 changed files with 1470 additions and 69 deletions
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@ -802,6 +802,8 @@ public:
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FUNC2(instance_set_layer_mask, RID, uint32_t)
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FUNC3(instance_set_pivot_data, RID, float, bool)
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FUNC2(instance_set_transform, RID, const Transform3D &)
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FUNC2(instance_set_interpolated, RID, bool)
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FUNC1(instance_reset_physics_interpolation, RID)
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FUNC2(instance_attach_object_instance_id, RID, ObjectID)
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FUNC3(instance_set_blend_shape_weight, RID, int, float)
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FUNC3(instance_set_surface_override_material, RID, int, RID)
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@ -1048,7 +1050,6 @@ public:
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/* INTERPOLATION */
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virtual void tick() override;
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virtual void set_physics_interpolation_enabled(bool p_enabled) override;
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/* EVENT QUEUING */
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@ -1060,6 +1061,8 @@ public:
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virtual bool has_changed() const override;
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virtual void init() override;
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virtual void finish() override;
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virtual void tick() override;
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virtual void pre_draw(bool p_will_draw) override;
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virtual bool is_on_render_thread() override {
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return Thread::get_caller_id() == server_thread;
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