Add the button pressed to some signals in Tree

This commit is contained in:
trollodel 2021-09-18 09:33:18 +02:00
parent 4173a4735e
commit 307427af89
46 changed files with 300 additions and 183 deletions

View file

@ -475,7 +475,10 @@ void EditorSettingsDialog::_update_shortcuts() {
}
}
void EditorSettingsDialog::_shortcut_button_pressed(Object *p_item, int p_column, int p_idx) {
void EditorSettingsDialog::_shortcut_button_pressed(Object *p_item, int p_column, int p_idx, MouseButton p_button) {
if (p_button != MouseButton::LEFT) {
return;
}
TreeItem *ti = Object::cast_to<TreeItem>(p_item);
ERR_FAIL_COND_MSG(!ti, "Object passed is not a TreeItem");
@ -748,7 +751,7 @@ EditorSettingsDialog::EditorSettingsDialog() {
shortcuts->set_column_titles_visible(true);
shortcuts->set_column_title(0, TTR("Name"));
shortcuts->set_column_title(1, TTR("Binding"));
shortcuts->connect("button_pressed", callable_mp(this, &EditorSettingsDialog::_shortcut_button_pressed));
shortcuts->connect("button_clicked", callable_mp(this, &EditorSettingsDialog::_shortcut_button_pressed));
shortcuts->connect("item_activated", callable_mp(this, &EditorSettingsDialog::_shortcut_cell_double_clicked));
tab_shortcuts->add_child(shortcuts);