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Add the button pressed to some signals in Tree
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4173a4735e
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46 changed files with 300 additions and 183 deletions
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@ -226,7 +226,7 @@ class VisualScriptEditor : public ScriptEditorBase {
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void _update_available_nodes();
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void _member_button(Object *p_item, int p_column, int p_button);
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void _member_button(Object *p_item, int p_column, int p_button, MouseButton p_mouse_button);
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void _expression_text_changed(const String &p_text, int p_id);
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void _add_input_port(int p_id);
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@ -289,7 +289,7 @@ class VisualScriptEditor : public ScriptEditorBase {
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VisualScriptNode::TypeGuess _guess_output_type(int p_port_action_node, int p_port_action_output, RBSet<int> &p_visited_nodes);
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void _member_rmb_selected(const Vector2 &p_pos);
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void _member_rmb_selected(const Vector2 &p_pos, MouseButton p_button);
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void _member_option(int p_option);
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void _toggle_scripts_pressed();
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