Add the button pressed to some signals in Tree

This commit is contained in:
trollodel 2021-09-18 09:33:18 +02:00
parent 4173a4735e
commit 307427af89
46 changed files with 300 additions and 183 deletions

View file

@ -226,7 +226,7 @@ class VisualScriptEditor : public ScriptEditorBase {
void _update_available_nodes();
void _member_button(Object *p_item, int p_column, int p_button);
void _member_button(Object *p_item, int p_column, int p_button, MouseButton p_mouse_button);
void _expression_text_changed(const String &p_text, int p_id);
void _add_input_port(int p_id);
@ -289,7 +289,7 @@ class VisualScriptEditor : public ScriptEditorBase {
VisualScriptNode::TypeGuess _guess_output_type(int p_port_action_node, int p_port_action_output, RBSet<int> &p_visited_nodes);
void _member_rmb_selected(const Vector2 &p_pos);
void _member_rmb_selected(const Vector2 &p_pos, MouseButton p_button);
void _member_option(int p_option);
void _toggle_scripts_pressed();