Merge pull request #10141 from ISylvox/lower_case_godot_api

Makes all Godot API's Methods lower_case
This commit is contained in:
Rémi Verschelde 2017-08-07 14:59:39 +02:00 committed by GitHub
commit 3121b3a4f4
112 changed files with 430 additions and 430 deletions

View file

@ -660,7 +660,7 @@ void SpatialEditorViewport::_list_select(Ref<InputEventMouseButton> b) {
if (selection_results.size() == 1) {
clicked = selection_results[0].item->get_instance_ID();
clicked = selection_results[0].item->get_instance_id();
selection_results.clear();
if (clicked) {
@ -2161,7 +2161,7 @@ void SpatialEditorViewport::_selection_result_pressed(int p_result) {
if (selection_results.size() <= p_result)
return;
clicked = selection_results[p_result].item->get_instance_ID();
clicked = selection_results[p_result].item->get_instance_id();
if (clicked) {
_select_clicked(clicked_wants_append, true);
@ -3034,9 +3034,9 @@ void SpatialEditor::edit(Spatial *p_spatial) {
/*
if (p_spatial) {
_validate_selection();
if (selected.has(p_spatial->get_instance_ID()) && selected.size()==1)
if (selected.has(p_spatial->get_instance_id()) && selected.size()==1)
return;
_select(p_spatial->get_instance_ID(),false,true);
_select(p_spatial->get_instance_id(),false,true);
// should become the selection
}