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Refactor some object type checking code with cast_to
Less stringly typed logic, and less String allocations and comparisons.
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29 changed files with 140 additions and 171 deletions
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@ -300,7 +300,7 @@ void AnimationNodeBlendTreeEditor::_add_node(int p_idx) {
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base_name = add_options[p_idx].name;
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} else {
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ERR_FAIL_COND(add_options[p_idx].script.is_null());
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String base_type = add_options[p_idx].script->get_instance_base_type();
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StringName base_type = add_options[p_idx].script->get_instance_base_type();
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AnimationNode *an = Object::cast_to<AnimationNode>(ClassDB::instantiate(base_type));
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ERR_FAIL_COND(!an);
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anode = Ref<AnimationNode>(an);
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