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Refactor some object type checking code with cast_to
Less stringly typed logic, and less String allocations and comparisons.
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parent
0154ce2c8d
commit
317cd0b19a
29 changed files with 140 additions and 171 deletions
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@ -2495,7 +2495,7 @@ static Node *_find_script_node(Node *p_edited_scene, Node *p_current_node, const
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VisualScriptSceneNode::TypeGuess VisualScriptSceneNode::guess_output_type(TypeGuess *p_inputs, int p_output) const {
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VisualScriptSceneNode::TypeGuess tg;
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tg.type = Variant::OBJECT;
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tg.gdclass = "Node";
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tg.gdclass = SNAME("Node");
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#ifdef TOOLS_ENABLED
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Ref<Script> script = get_visual_script();
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@ -2649,7 +2649,7 @@ VisualScriptNodeInstance *VisualScriptSceneTree::instantiate(VisualScriptInstanc
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VisualScriptSceneTree::TypeGuess VisualScriptSceneTree::guess_output_type(TypeGuess *p_inputs, int p_output) const {
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TypeGuess tg;
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tg.type = Variant::OBJECT;
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tg.gdclass = "SceneTree";
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tg.gdclass = SNAME("SceneTree");
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return tg;
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}
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@ -2766,11 +2766,11 @@ PropertyInfo VisualScriptSelf::get_input_value_port_info(int p_idx) const {
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}
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PropertyInfo VisualScriptSelf::get_output_value_port_info(int p_idx) const {
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String type_name;
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StringName type_name;
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if (get_visual_script().is_valid()) {
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type_name = get_visual_script()->get_instance_base_type();
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} else {
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type_name = "instance";
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type_name = SNAME("instance");
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}
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return PropertyInfo(Variant::OBJECT, type_name);
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@ -2801,7 +2801,7 @@ VisualScriptNodeInstance *VisualScriptSelf::instantiate(VisualScriptInstance *p_
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VisualScriptSelf::TypeGuess VisualScriptSelf::guess_output_type(TypeGuess *p_inputs, int p_output) const {
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VisualScriptSceneNode::TypeGuess tg;
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tg.type = Variant::OBJECT;
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tg.gdclass = "Object";
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tg.gdclass = SNAME("Object");
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Ref<Script> script = get_visual_script();
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if (!script.is_valid()) {
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