From 31b18a2d6c716b58ce5c6a55703d5253bb7b9ea3 Mon Sep 17 00:00:00 2001 From: Archie Healy Date: Sun, 30 Nov 2025 19:59:55 +0000 Subject: [PATCH] D3D12: Convert non-critical startup warnings to verbose prints --- drivers/d3d12/rendering_device_driver_d3d12.cpp | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/drivers/d3d12/rendering_device_driver_d3d12.cpp b/drivers/d3d12/rendering_device_driver_d3d12.cpp index 4098ecea673..66317a3b88f 100644 --- a/drivers/d3d12/rendering_device_driver_d3d12.cpp +++ b/drivers/d3d12/rendering_device_driver_d3d12.cpp @@ -4602,7 +4602,6 @@ void RenderingDeviceDriverD3D12::command_bind_push_constants(CommandBufferID p_c // ----- CACHE ----- bool RenderingDeviceDriverD3D12::pipeline_cache_create(const Vector &p_data) { - WARN_PRINT("PSO caching is not implemented yet in the Direct3D 12 driver."); return false; } @@ -6544,7 +6543,7 @@ Error RenderingDeviceDriverD3D12::_initialize_allocator() { dynamic_persistent_upload_heap = D3D12_HEAP_TYPE_UPLOAD; // Print it as a warning (instead of verbose) because in the rare chance this lesser-used code path // causes bugs, we get an inkling of what's going on (i.e. in order to repro bugs locally). - WARN_PRINT("D3D12: Device does NOT support GPU UPLOAD heap. ReBAR must be enabled for this feature. Regular UPLOAD heaps will be used as fallback."); + print_verbose("D3D12: Device does NOT support GPU UPLOAD heap. ReBAR must be enabled for this feature. Regular UPLOAD heaps will be used as fallback."); } return OK;