From 13c2b28cd6d4ed1e8049e2480e31af76bbf6a03b Mon Sep 17 00:00:00 2001 From: emild Date: Fri, 12 Sep 2025 10:25:47 +0200 Subject: [PATCH] remove incorrect single window mode inverted hint --- doc/classes/ProjectSettings.xml | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml index e1f7cab588c..765a2e924fb 100644 --- a/doc/classes/ProjectSettings.xml +++ b/doc/classes/ProjectSettings.xml @@ -1052,7 +1052,7 @@ If [code]true[/code], subwindows are embedded in the main window (this is also called single-window mode). Single-window mode can be faster as it does not need to create a separate window for every popup and tooltip, which can be a slow operation depending on the operating system and rendering method in use. If [code]false[/code], subwindows are created as separate windows (this is also called multi-window mode). This allows them to be moved outside the main window and use native operating system window decorations. - This is equivalent to [member EditorSettings.interface/editor/single_window_mode] in the editor, except the setting's value is inverted. + This is equivalent to [member EditorSettings.interface/editor/single_window_mode] in the editor. Sets the V-Sync mode for the main game window. The editor's own V-Sync mode can be set using [member EditorSettings.interface/editor/vsync_mode].