mirror of
https://github.com/godotengine/godot.git
synced 2025-11-03 15:11:19 +00:00
PoolVector is gone, replaced by Vector
Typed `PoolTypeArray` types are now renamed `PackedTypeArray` and are sugar for `Vector<Type>`.
This commit is contained in:
parent
fb8c93c10b
commit
3205a92ad8
406 changed files with 5314 additions and 8271 deletions
|
|
@ -245,7 +245,7 @@ void SpriteFramesEditor::_notification(int p_what) {
|
|||
}
|
||||
}
|
||||
|
||||
void SpriteFramesEditor::_file_load_request(const PoolVector<String> &p_path, int p_at_pos) {
|
||||
void SpriteFramesEditor::_file_load_request(const Vector<String> &p_path, int p_at_pos) {
|
||||
|
||||
ERR_FAIL_COND(!frames->has_animation(edited_anim));
|
||||
|
||||
|
|
@ -852,7 +852,7 @@ void SpriteFramesEditor::drop_data_fw(const Point2 &p_point, const Variant &p_da
|
|||
|
||||
if (String(d["type"]) == "files") {
|
||||
|
||||
PoolVector<String> files = d["files"];
|
||||
Vector<String> files = d["files"];
|
||||
|
||||
_file_load_request(files, at_pos);
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue