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PoolVector is gone, replaced by Vector
Typed `PoolTypeArray` types are now renamed `PackedTypeArray` and are sugar for `Vector<Type>`.
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406 changed files with 5314 additions and 8271 deletions
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@ -428,24 +428,24 @@ static String variant_type_to_managed_name(const String &p_var_type_name) {
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if (p_var_type_name == Variant::get_type_name(Variant::ARRAY))
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return "Collections.Array";
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if (p_var_type_name == Variant::get_type_name(Variant::POOL_BYTE_ARRAY))
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if (p_var_type_name == Variant::get_type_name(Variant::PACKED_BYTE_ARRAY))
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return "byte[]";
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if (p_var_type_name == Variant::get_type_name(Variant::POOL_INT_ARRAY))
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if (p_var_type_name == Variant::get_type_name(Variant::PACKED_INT_ARRAY))
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return "int[]";
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if (p_var_type_name == Variant::get_type_name(Variant::POOL_REAL_ARRAY)) {
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if (p_var_type_name == Variant::get_type_name(Variant::PACKED_REAL_ARRAY)) {
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#ifdef REAL_T_IS_DOUBLE
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return "double[]";
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#else
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return "float[]";
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#endif
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}
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if (p_var_type_name == Variant::get_type_name(Variant::POOL_STRING_ARRAY))
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if (p_var_type_name == Variant::get_type_name(Variant::PACKED_STRING_ARRAY))
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return "string[]";
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if (p_var_type_name == Variant::get_type_name(Variant::POOL_VECTOR2_ARRAY))
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if (p_var_type_name == Variant::get_type_name(Variant::PACKED_VECTOR2_ARRAY))
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return "Vector2[]";
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if (p_var_type_name == Variant::get_type_name(Variant::POOL_VECTOR3_ARRAY))
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if (p_var_type_name == Variant::get_type_name(Variant::PACKED_VECTOR3_ARRAY))
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return "Vector3[]";
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if (p_var_type_name == Variant::get_type_name(Variant::POOL_COLOR_ARRAY))
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if (p_var_type_name == Variant::get_type_name(Variant::PACKED_COLOR_ARRAY))
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return "Color[]";
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Variant::Type var_types[] = {
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@ -473,7 +473,7 @@ static String variant_type_to_managed_name(const String &p_var_type_name) {
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return "object";
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}
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String CSharpLanguage::make_function(const String &, const String &p_name, const PoolStringArray &p_args) const {
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String CSharpLanguage::make_function(const String &, const String &p_name, const PackedStringArray &p_args) const {
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// FIXME
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// - Due to Godot's API limitation this just appends the function to the end of the file
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// - Use fully qualified name if there is ambiguity
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@ -491,7 +491,7 @@ String CSharpLanguage::make_function(const String &, const String &p_name, const
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return s;
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}
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#else
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String CSharpLanguage::make_function(const String &, const String &, const PoolStringArray &) const {
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String CSharpLanguage::make_function(const String &, const String &, const PackedStringArray &) const {
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return String();
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}
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#endif
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