Add initial support for the XDG Base Directory spec

Spec version 0.7 from https://standards.freedesktop.org/basedir-spec/basedir-spec-0.7.html
(latest as of this commit).

Three virtual methods are added to OS for the various XDG paths we will use:
- OS::get_data_path gives XDG_DATA_HOME, or if missing:
  ~/.local/share on X11, ~/Library/Application Support/ on macOS and %APPDATA% on Windows
- OS::get_config_path gives XDG_CONFIG_HOME, or if missing:
  ~/.config on X11, ~/Library/Application Support/ on macOS and %APPDATA% on Windows
- OS::get_cache_path gives XDG_CACHE_HOME, or if missing:
  ~/.cache on X11, ~/Library/Caches on macOS and %APPDATA% on Windows

So for Windows there are no changes, for Linux we follow the full split spec
and for macOS stuff will move from ~/.godot to ~/Library/Application Support/Godot.

Support for system-wide installation of templates on Unix was removed for now,
as it's a bit hackish and I don't think anyone uses it.

user:// will still be OS::get_data_path() + "/godot/app_userdata/$name" by
default, but when using the application/config/use_shared_user_dir option
it will now use XDG_DATA_HOME/$name, e.g. ~/.local/share/MyGame.

For now everything still goes in EditorSettings::get_settings_dir(), but
this will be changed in a later commit to make use of the new splitting
where relevant.

Part of #3513.
This commit is contained in:
Rémi Verschelde 2017-11-17 17:11:41 +01:00
parent ad199c3964
commit 32c12a92a5
17 changed files with 360 additions and 118 deletions

View file

@ -456,30 +456,19 @@ int OS_Unix::get_processor_count() const {
String OS_Unix::get_user_data_dir() const {
String an = get_safe_application_name();
if (an != "") {
if (has_environment("HOME")) {
bool use_godot = ProjectSettings::get_singleton()->get("application/config/use_shared_user_dir");
if (use_godot)
return get_environment("HOME") + "/.godot/app_userdata/" + an;
else
return get_environment("HOME") + "/." + an;
String appname = get_safe_application_name();
if (appname != "") {
bool use_godot_dir = ProjectSettings::get_singleton()->get("application/config/use_shared_user_dir");
if (use_godot_dir) {
return get_data_path().plus_file(get_godot_dir_name()).plus_file("app_userdata").plus_file(appname);
} else {
return get_data_path().plus_file(appname);
}
}
return ProjectSettings::get_singleton()->get_resource_path();
}
String OS_Unix::get_installed_templates_path() const {
String p = get_global_settings_path();
if (p != "")
return p + "/templates/";
else
return "";
}
String OS_Unix::get_executable_path() const {
#ifdef __linux__