[HTML5] Fix some JS library signature.

(cherry picked from commit 9b7b0a28b9)
This commit is contained in:
Fabio Alessandrelli 2021-06-11 17:15:03 +02:00 committed by Rémi Verschelde
parent dc203b0d13
commit 336a381486
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GPG key ID: C3336907360768E1
3 changed files with 5 additions and 5 deletions

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@ -126,7 +126,7 @@ const GodotFetch = {
},
},
godot_js_fetch_create__sig: 'iii',
godot_js_fetch_create__sig: 'iiiiiii',
godot_js_fetch_create: function (p_method, p_url, p_headers, p_headers_size, p_body, p_body_size) {
const method = GodotRuntime.parseString(p_method);
const url = GodotRuntime.parseString(p_url);
@ -176,7 +176,7 @@ const GodotFetch = {
return obj.status;
},
godot_js_fetch_read_headers__sig: 'iii',
godot_js_fetch_read_headers__sig: 'iiii',
godot_js_fetch_read_headers: function (p_id, p_parse_cb, p_ref) {
const obj = IDHandler.get(p_id);
if (!obj || !obj.response) {
@ -193,7 +193,7 @@ const GodotFetch = {
return 0;
},
godot_js_fetch_read_chunk__sig: 'ii',
godot_js_fetch_read_chunk__sig: 'iiii',
godot_js_fetch_read_chunk: function (p_id, p_buf, p_buf_size) {
const obj = IDHandler.get(p_id);
if (!obj || !obj.response) {