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Remove unused header in drivers and modules.
Co-authored-by: Thaddeus Crews <repiteo@outlook.com>
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parent
f241c1fda0
commit
33817b186f
112 changed files with 23 additions and 208 deletions
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@ -30,7 +30,6 @@
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#include "editor_network_profiler.h"
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#include "core/os/os.h"
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#include "editor/editor_settings.h"
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#include "editor/editor_string_names.h"
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#include "editor/gui/editor_run_bar.h"
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@ -37,7 +37,6 @@
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#include "editor/editor_string_names.h"
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#include "editor/editor_undo_redo_manager.h"
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#include "editor/gui/scene_tree_editor.h"
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#include "editor/inspector_dock.h"
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#include "editor/property_selector.h"
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#include "editor/themes/editor_scale.h"
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#include "editor/themes/editor_theme_manager.h"
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@ -32,7 +32,6 @@
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#define MULTIPLAYER_DEBUGGER_H
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#include "core/debugger/engine_profiler.h"
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#include "core/os/os.h"
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class MultiplayerSynchronizer;
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@ -30,9 +30,7 @@
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#include "multiplayer_spawner.h"
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#include "core/io/marshalls.h"
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#include "scene/main/multiplayer_api.h"
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#include "scene/main/window.h"
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#ifdef TOOLS_ENABLED
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/* This is editor only */
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@ -31,10 +31,7 @@
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#ifndef MULTIPLAYER_SPAWNER_H
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#define MULTIPLAYER_SPAWNER_H
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#include "scene_replication_config.h"
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#include "core/templates/local_vector.h"
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#include "core/variant/typed_array.h"
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#include "scene/main/node.h"
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#include "scene/resources/packed_scene.h"
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@ -31,7 +31,7 @@
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#ifndef SCENE_CACHE_INTERFACE_H
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#define SCENE_CACHE_INTERFACE_H
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#include "scene/main/multiplayer_api.h"
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#include "core/object/ref_counted.h"
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class Node;
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class SceneMultiplayer;
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@ -30,9 +30,6 @@
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#include "scene_replication_config.h"
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#include "scene/main/multiplayer_api.h"
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#include "scene/main/node.h"
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bool SceneReplicationConfig::_set(const StringName &p_name, const Variant &p_value) {
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String prop_name = p_name;
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