Fix JavaScript platform after MainLoop methods rename.

This commit is contained in:
Fabio Alessandrelli 2021-01-10 11:05:38 +01:00
parent eb5304842a
commit 33e914b1eb
2 changed files with 3 additions and 3 deletions

View file

@ -87,7 +87,7 @@ extern EMSCRIPTEN_KEEPALIVE int godot_js_main(int argc, char *argv[]) {
ResourceLoader::set_abort_on_missing_resources(false);
Main::start();
os->get_main_loop()->init();
os->get_main_loop()->initialize();
emscripten_set_main_loop(main_loop_callback, -1, false);
// Immediately run the first iteration.
// We are inside an animation frame, we want to immediately draw on the newly setup canvas.