Add defines to completion list in shaders

This commit is contained in:
Yuri Rubinsky 2022-09-26 15:48:35 +03:00
parent 3472bdd6b6
commit 344aa610e3
3 changed files with 14 additions and 4 deletions

View file

@ -1176,7 +1176,7 @@ Error ShaderPreprocessor::preprocess(State *p_state, const String &p_code, Strin
return OK;
}
Error ShaderPreprocessor::preprocess(const String &p_code, const String &p_filename, String &r_result, String *r_error_text, List<FilePosition> *r_error_position, List<Region> *r_regions, HashSet<Ref<ShaderInclude>> *r_includes, List<ScriptLanguage::CodeCompletionOption> *r_completion_options, IncludeCompletionFunction p_include_completion_func) {
Error ShaderPreprocessor::preprocess(const String &p_code, const String &p_filename, String &r_result, String *r_error_text, List<FilePosition> *r_error_position, List<Region> *r_regions, HashSet<Ref<ShaderInclude>> *r_includes, List<ScriptLanguage::CodeCompletionOption> *r_completion_options, List<ScriptLanguage::CodeCompletionOption> *r_completion_defines, IncludeCompletionFunction p_include_completion_func) {
State pp_state;
if (!p_filename.is_empty()) {
pp_state.current_filename = p_filename;
@ -1198,6 +1198,13 @@ Error ShaderPreprocessor::preprocess(const String &p_code, const String &p_filen
*r_includes = pp_state.shader_includes;
}
if (r_completion_defines) {
for (const KeyValue<String, Define *> &E : state->defines) {
ScriptLanguage::CodeCompletionOption option(E.key, ScriptLanguage::CODE_COMPLETION_KIND_CONSTANT);
r_completion_defines->push_back(option);
}
}
if (r_completion_options) {
switch (pp_state.completion_type) {
case COMPLETION_TYPE_DIRECTIVE: {
@ -1212,7 +1219,6 @@ Error ShaderPreprocessor::preprocess(const String &p_code, const String &p_filen
} break;
case COMPLETION_TYPE_PRAGMA: {
List<String> options;
ShaderPreprocessor::get_pragma_list(&options);
for (const String &E : options) {