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[Buildsystem] Tweak cache sizes for CI
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parent
d09d82d433
commit
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6 changed files with 22 additions and 0 deletions
4
.github/workflows/android_builds.yml
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4
.github/workflows/android_builds.yml
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@ -25,18 +25,21 @@ jobs:
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target: editor
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tests: false
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sconsflags: arch=arm64 production=yes swappy=yes
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cache-limit: 1
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- name: Template arm32 (target=template_release, arch=arm32)
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cache-name: android-template-arm32
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target: template_release
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tests: false
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sconsflags: arch=arm32 swappy=yes
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cache-limit: 1
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- name: Template arm64 (target=template_release, arch=arm64)
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cache-name: android-template-arm64
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target: template_release
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tests: false
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sconsflags: arch=arm64 swappy=yes
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cache-limit: 1
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steps:
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- name: Checkout
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@ -77,6 +80,7 @@ jobs:
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platform: android
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target: ${{ matrix.target }}
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tests: ${{ matrix.tests }}
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scons-cache-limit: ${{ matrix.cache-limit }}
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- name: Save Godot build cache
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uses: ./.github/actions/godot-cache-save
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1
.github/workflows/ios_builds.yml
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1
.github/workflows/ios_builds.yml
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@ -37,6 +37,7 @@ jobs:
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platform: ios
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target: template_release
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tests: false
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scons-cache-limit: 1
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- name: Save Godot build cache
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uses: ./.github/actions/godot-cache-save
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7
.github/workflows/linux_builds.yml
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7
.github/workflows/linux_builds.yml
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@ -35,6 +35,7 @@ jobs:
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proj-conv: true
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api-compat: true
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artifact: true
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cache-limit: 1
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- name: Editor with doubles and GCC sanitizers (target=editor, tests=yes, dev_build=yes, scu_build=yes, precision=double, use_asan=yes, use_ubsan=yes, linker=gold)
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cache-name: linux-editor-double-sanitizers
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@ -49,6 +50,7 @@ jobs:
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api-dump: true
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# Skip 2GiB artifact speeding up action.
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artifact: false
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cache-limit: 7
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- name: Editor with clang sanitizers (target=editor, tests=yes, dev_build=yes, use_asan=yes, use_ubsan=yes, use_llvm=yes, linker=lld)
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cache-name: linux-editor-llvm-sanitizers
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@ -61,6 +63,7 @@ jobs:
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artifact: false
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# Test our oldest supported SCons/Python versions on one arbitrary editor build.
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legacy-scons: true
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cache-limit: 7
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- name: Editor with ThreadSanitizer (target=editor, tests=yes, dev_build=yes, use_tsan=yes, use_llvm=yes, linker=lld)
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cache-name: linux-editor-thread-sanitizer
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@ -71,6 +74,7 @@ jobs:
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build-mono: false
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# Skip 2GiB artifact speeding up action.
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artifact: false
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cache-limit: 5
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- name: Template w/ Mono (target=template_release, tests=yes)
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cache-name: linux-template-mono
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@ -80,6 +84,7 @@ jobs:
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build-mono: false
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tests: true
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artifact: true
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cache-limit: 1
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- name: Minimal template (target=template_release, tests=yes, everything disabled)
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cache-name: linux-template-minimal
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@ -88,6 +93,7 @@ jobs:
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bin: ./bin/godot.linuxbsd.template_release.x86_64
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tests: true
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artifact: true
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cache-limit: 1
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steps:
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- name: Checkout
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@ -143,6 +149,7 @@ jobs:
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platform: linuxbsd
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target: ${{ matrix.target }}
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tests: ${{ matrix.tests }}
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scons-cache-limit: ${{ matrix.cache-limit }}
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- name: Save Godot build cache
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uses: ./.github/actions/godot-cache-save
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4
.github/workflows/macos_builds.yml
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4
.github/workflows/macos_builds.yml
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@ -25,6 +25,7 @@ jobs:
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target: editor
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tests: true
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bin: ./bin/godot.macos.editor.universal
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cache-limit: 1
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- name: Template (target=template_release, tests=yes)
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cache-name: macos-template
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@ -32,6 +33,7 @@ jobs:
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tests: true
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sconsflags: debug_symbols=no
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bin: ./bin/godot.macos.template_release.universal
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cache-limit: 1
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steps:
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- name: Checkout
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@ -59,6 +61,7 @@ jobs:
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platform: macos
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target: ${{ matrix.target }}
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tests: ${{ matrix.tests }}
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scons-cache-limit: 0 # Only cap on second run to avoid purging unnecessarily
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- name: Compilation (arm64)
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uses: ./.github/actions/godot-build
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@ -67,6 +70,7 @@ jobs:
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platform: macos
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target: ${{ matrix.target }}
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tests: ${{ matrix.tests }}
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scons-cache-limit: ${{ matrix.cache-limit }}
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- name: Save Godot build cache
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uses: ./.github/actions/godot-cache-save
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1
.github/workflows/web_builds.yml
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1
.github/workflows/web_builds.yml
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@ -67,6 +67,7 @@ jobs:
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platform: web
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target: ${{ matrix.target }}
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tests: ${{ matrix.tests }}
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scons-cache-limit: 0.5
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- name: Save Godot build cache
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uses: ./.github/actions/godot-cache-save
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5
.github/workflows/windows_builds.yml
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5
.github/workflows/windows_builds.yml
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@ -31,6 +31,7 @@ jobs:
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sconsflags: debug_symbols=no vsproj=yes vsproj_gen_only=no windows_subsystem=console
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bin: ./bin/godot.windows.editor.x86_64.exe
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compiler: msvc
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cache-limit: 2
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- name: Editor w/ clang-cl (target=editor, tests=yes, use_llvm=yes)
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cache-name: windows-editor-clang
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@ -39,6 +40,7 @@ jobs:
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sconsflags: debug_symbols=no windows_subsystem=console use_llvm=yes
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bin: ./bin/godot.windows.editor.x86_64.llvm.exe
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compiler: clang
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cache-limit: 1
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- name: Template (target=template_release, tests=yes)
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cache-name: windows-template
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sconsflags: debug_symbols=no
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bin: ./bin/godot.windows.template_release.x86_64.console.exe
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compiler: msvc
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cache-limit: 2
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- name: Template w/ GCC (target=template_release, tests=yes, use_mingw=yes)
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cache-name: windows-template-gcc
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sconsflags: debug_symbols=no use_mingw=yes
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bin: ./bin/godot.windows.template_release.x86_64.console.exe
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compiler: gcc
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cache-limit: 1
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steps:
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- name: Checkout
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@ -101,6 +105,7 @@ jobs:
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platform: windows
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target: ${{ matrix.target }}
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tests: ${{ matrix.tests }}
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scons-cache-limit: ${{ matrix.cache-limit }}
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- name: Save Godot build cache
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uses: ./.github/actions/godot-cache-save
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